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Subject: Re: Tough position for solvers

Author: Uri Blass

Date: 13:44:59 03/15/04

Go up one level in this thread


On March 15, 2004 at 16:24:16, Ralf Schäfer wrote:

>On March 15, 2004 at 14:28:57, Dann Corbit wrote:
>
>>On March 15, 2004 at 14:20:19, Ralf Schäfer wrote:
>>
>>>On March 14, 2004 at 20:28:15, Bas Hamstra wrote:
>>>
>>>>This copy & paste from Shredder 5 is soooo cool. This is a tough position from
>>>>BS2830. I am curious how other engines do here. Tao 5.4 used to solve this in 2
>>>>minutes but the latest version has a hard time here.
>>>>
>>>>[D] 2r1r3/p3bk1p/1pnqpppB/3n4/3P2Q1/PB3N2/1P3PPP/3RR1K1 w - -
>>>>
>>>>
>>>>Ciao!
>>>>
>>>>Bas.
>>>
>>>Hello Bas,
>>>
>>>I'm still surprised that my own engine Cheetah finds this move in 7 seconds at
>>>ply 7 - maybe 7 is its lucky number ;-)
>>>
>>>Here is the thinking output:
>>>
>>>Cheetah 0.73 WB2 64 MB:
>>> 1   00:00  0,85   Lb3xd5
>>> 1   00:00  2,15   Lb3c2
>>> 2   00:01  0,79   Lb3c2 Te8g8
>>> 3   00:02  0,83   Lb3c2 Te8g8 Te1e2
>>> 4   00:02  0,38   Lb3c2 Le7f8 Lh6d2 Lf8g7
>>> 4   00:02  0,47   Lb3xd5 Dd6xd5 Td1d3 Te8g8
>>> 4   00:02  0,49   Lb3a4 Le7f8 La4xc6 Tc8xc6
>>> 4   00:03  0,53   Dg4h4 Kf7g8 Lb3c2 f6f5
>>> 5   00:03  0,61   Dg4h4 Dd6d7 Lb3xd5 Dd7xd5 Dh4g4
>>> 6   00:04  0,49   Dg4h4 Dd6d7 Td1c1 Kf7g8 Lh6d2 g6g5
>>> 7   00:05  0,61   Dg4h4 Kf7g8 Td1c1 f6f5 Sf3g5 Le7xg5 Lh6xg5
>>> 7   00:07  0,62   Te1xe6 Dd6xe6 Sf3g5+ f6xg5 Dg4f3+ De6f5 Lb3xd5+ Kf7f6 Ld5xc6
>>>Df5xf3
>>> 8   00:09  0,74   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 Sc6e5 d4xe5 Dd6c6
>>> 9   00:11  1,15   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 Dd6d8 Dg4e6+ Kf7g7 Lb3xd5
>>>Sc6a5
>>>10   00:13  2,01   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Lf4xd6 f5xg4 Lb3xd5+
>>>Kf7f8 Te1xe7
>>>10   00:17  2,01   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Lf4xd6 f5xg4 Lb3xd5+
>>>Kf7f8
>>>11   00:21  0,90   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Lf4xd6 f5xg4 Lb3xd5+
>>>Kf7f8 Ld5xc6 Tc8xc6
>>>11   00:52  0,90   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Lf4xd6 f5xg4 Lb3xd5+
>>>Kf7f8
>>>12   00:54  1,16   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Lf4xd6 f5xg4 Lb3xd5+
>>>Kf7f8 Ld5xc6 Tc8xc6
>>>12   02:56  1,16   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Lf4xd6 f5xg4 Lb3xd5+
>>>Kf7f8
>>>13   03:34  1,59   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Dg4h3 Dd6xf4 Dh3xh7+
>>>Kf7f6 Lb3xd5 Sc6d8 b2b4
>>>13   11:50  1,59   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Dg4h3 Dd6xf4 Dh3xh7+
>>>Kf7f6
>>>14   14:31  1,80   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Dg4h3 Dd6xf4 Dh3xh7+
>>>Kf7f6 Lb3xd5 Sc6d8 g2g3
>>>14   54:43  1,80   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Dg4h3 Dd6xf4 Dh3xh7+
>>>Kf7f6
>>>15   01:05:54  1,60   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 h7h5 Dg4xc8 Te8xc8 Lf4xd6
>>>Le7xd6 Lb3xd5+ Kf7g7
>>
>>Can you dump your evaluation terms to say why your engine picked the move so
>>quickly?
>>
>>I am guessing king safety?
>
>Hi Dan,
>
>well, I think that its king safety will help to find the move fast, but maybe
>this is not the only reason. After playing the moves from ply 15 Cheetah sees
>the passed pawn on the d-file, at this point the king-safety is turned off
>because there are too little pieces on the board (Cheetah needs 4 pieces or 2
>pieces and a queen for doing king safety)
>
>Cheetah's king-safety is a lighter version from Rebel's king safety which is
>described on his page, so it is interesting if Rebel can find this move too...
>
>best wishes
>Ralf

It seems that you have big king safety scores that help you to fins the move
fast by evaluation a position when white is a rook down for 2 pawns as better
for white based on king safety.

13   11:50  1,59   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Dg4h3 Dd6xf4 Dh3xh7+
Kf7f6
14   14:31  1,80   Te1xe6 Dd6xe6 Td1e1 De6d6 Lh6f4 f6f5 Dg4h3 Dd6xf4 Dh3xh7+
Kf7f6 Lb3xd5 Sc6d8 g2g3

Uri



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