Author: Terry Giles
Date: 14:27:50 03/15/04
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One interesting approach to computer chess would be the use of neural networks, however at the moment this method is still very much in its infancy. Champion strength backgammon programs utilising neural networks are already with us, but chess is a very different animal. Ultimately I believe this to be the direction to go in for 'intelligent' chess play. It has been shown that chess Grandmasters rely very heavily on pattern recognition to assess positions and evaluate moves. Their ability to reconstruct genuine game positions after a few seconds glance exceeds that of much weaker players. However show them totally random arrangements of pieces on a board and their ability is more or less on a par with everyone else. The downside of 'intelligent' play if it is ever utilised on a computer, will probably result in the odd human-like blunder move from the machine - the price we pay for our remarkable ability to play such a complex game with so little "processing".
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