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Subject: Re: Teaching computers to think

Author: Terry Giles

Date: 14:27:50 03/15/04

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One interesting approach to computer chess would be the use of neural networks,
however at the moment this method is still very much in its infancy. Champion
strength backgammon programs utilising neural networks are already with us, but
chess is a very different animal. Ultimately I believe this to be the direction
to go in for 'intelligent' chess play. It has been shown that chess Grandmasters
rely very heavily on pattern recognition to assess positions and evaluate moves.
Their ability to reconstruct genuine game positions after a few seconds glance
exceeds that of much weaker players. However show them totally random
arrangements of pieces on a board and their ability is more or less on a par
with everyone else. The downside of 'intelligent' play if it is ever utilised on
a computer, will probably result in the odd human-like blunder move from the
machine - the price we pay for our remarkable ability to play such a complex
game with so little "processing".



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