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Subject: Re: Programming: speed of my engine.

Author: Volker Böhm

Date: 13:56:02 03/16/04

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>r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1
>PerftPly = 4
>nCount = 4185552
>nps = 1260708

I gave this one a try as it has a some nodes to get an accurate time
measurement.
Ralf (Cheetah) and me (IceSpell) just startet to "play" with different kind´s of
move generators and we have built one from the scratch.
It takes about 1sec (1081 ms) for 4085603 nodes (only depth 4 perft not the sum
of depth 1-4). The CPU is a 1,3 GHZ Celeron which should be about 1,5-1,6 times
less fast than yours (for chess).
But we don´t have fully built attack-tables, only with pawns, knights and kings
now (those were simple to implement).

How do you build your attack-tables? incrementally? What is the data-structure
for them?




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