Author: Matthias Gemuh
Date: 14:51:35 03/16/04
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On March 16, 2004 at 17:36:35, Joost Buijs wrote: > >The only difference as far as I can see is that you have to update your >attack-boards. Are they needed for move generation? > Yes. >I generate all moves, also illegal ones, and check afterwards if they are legal. Same here. >In the move generator move-ordering is done using SEE and piece/square tables. >This is slowing things down somewhat. Sorting is extra here (in my engine). >At the moment I'm using the Intel C++ compiler v. 7.1. In the past I also tried >the Borland C++ builder, this gave me a perft performance of ~4 million moves >/sec. So I must speed up. Thanks, Matthias.
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