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Subject: Re: The game is on!

Author: Vasik Rajlich

Date: 03:22:33 03/17/04

Go up one level in this thread


On March 16, 2004 at 10:49:13, martin fierz wrote:

>On March 16, 2004 at 09:59:33, martin fierz wrote:
>
>>On March 15, 2004 at 17:23:32, Steven Edwards wrote:
>>
>>>On March 15, 2004 at 16:52:40, martin fierz wrote:
>>>>On March 15, 2004 at 16:38:53, Steven Edwards wrote:
>>>
>>>>>Hmmn.  Maybe I should offer a wager or two here to the doubters.  Like, if I
>>>>>can't get this to work, then I'll stop complaining about the mundane nature of
>>>>>traditional A/B searchers; if I do get it too work, each doubter can send me a
>>>>>new battery for one of my Macintosh notebooks.  (Approx. US$150 each.)
>>>>
>>>>i'll accept the wager, but you have to define "can't get this to work" a bit
>>>>more clearly for me. e.g. IIRC your list had an item "become world champion",
>>>>and i would accept that you had "got it to work" long before that.
>>>>for me, the getting it to work part has to be spelled out as some kind of rating
>>>>level - what do you think? what level would you specify?
>>>
>>>Well, first let's hope our board sponsor won't get upset with a little gambling.
>>>
>>>I posted the primary and secondary goals back last month but can't find the CCC
>>>reference.  So you are welcome to read them again from the entry 2004.02.19 in
>>>my journal:
>>>
>>>http://www.livejournal.com/users/chessnotation/
>>>
>>>Point #8 in the primary goal set (combined with #12) is what I claim to be
>>>sufficient for proof of concept, and I'll make the output public for inspection.
>>
>>i'm still not clear on what this means - because in a post further down this
>>thread you start talking about 3 min/move for a test suite.
>>
>>goal number 5 was: "Limitation of the search node count to a mean of one
>>thousand."
>>
>>i don't know how long symbolic will need to achieve this, but isn't it it sort
>>of a contradiction to have either a number of nodes or a time limit?!
>>
>>you also state
>>
>>>I'll claim that #19 is satisfied if Symbolic can solve at least 200 of
>>>WAC, 667 of WCSAC, and 667 of BWTC with a mean time limit of 180 seconds
>>>per position on hardware roughly equal to #11 (400 MHz PPC with 256 MByte
>>>RAM and 10 GByte disk).
>>
>>which i don't know of whether it's true. i only know WAC of these test suites,
>>and it is really easy (most decent programs solve nearly everything in sight
>>(290/300 or more) in 1-3 seconds on modern computers).
>>
>>achieving a certain rating in real OTB tournaments is near impossible, but
>>getting your thing to play on ICC / FICS is real easy. i would suggest a
>>2000-2100 average blitz rating as a sensible level for our bet. (ICC rating is
>>inflated by 200 points at least). however, since you want to search 1000 nodes
>>for a 3-minute think, you'd have to limit yourself to much less for blitz - i'd
>>say something like 5 nodes/sec maximum - this should be more than most humans
>>can achieve.
>>
>>cheers
>>  martin
>
>or, to make this more personal: if symbolic doesn't lose a 2-game match at
>G/30+small increment against me on ICC, searching no more than 1000 nodes per
>move on average, you win. deal?
>
>cheers
>  martin

Now this could be interesting.

Martin how do you think you would do against Shredder searching 1000 NPS?

I think the skeptics will start to be convinced when Symbolic shows that it
benefits from its expensive calculations, then we can talk about the pros and
cons of alpha-beta.

Vas



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