Author: Mridul Muralidharan
Date: 12:48:53 03/18/04
Go up one level in this thread
On March 18, 2004 at 09:15:49, Mathieu Pagé wrote: >On March 17, 2004 at 18:45:02, Mridul Muralidharan wrote: > >>On March 17, 2004 at 12:42:08, Mathieu Pagé wrote: >> >>>On March 16, 2004 at 23:27:05, Jon Dart wrote: >>> >>>>From a game Amateur-Arasan: >>>> >>>>[D] r1br3k/1p3pp1/p1n1pn1p/2b1N3/Pq1P4/2N3B1/BP1Q1PPP/3RR1K1 b - - >>>> >>>>Nxe5 is the right capture .. avoid Rxd4. >>> >>> >>>My really weak engines never thought otherwise : >>> >>> depth time score variation >>> 1 0.11 3.00 c6e5 >>> 1-> 0.22 3.00 c6e5 >>> 2-> 0.32 -0.50 c6e5 d4c5 >>> 3-> 0.49 3.00 c6e5 g3e5 b4c3 >>> 4-> 0.63 -2.50 c6e5 g3e5 c5d4 e5d4 >>> 5-> 1.00 2.50 c6e5 g3e5 f6g8 e5g7 h8g7 >>> 6-> 2.54 -1.00 c6e5 g3e5 c5f8 a4a5 f6e8 e5g7 >>> 7-> 10.38 3.50 c6e5 g3e5 c5d4 a2e6 f7e6 e5d4 d8d4 >>> 8-> 79.58 -1.00 c6e5 g3e5 c5f8 a4a5 b4a5 b2b4 f8b4 e5f6 >>> >>>Mathieu P. >> >>Such high score jumps for each ply ? >>You have a good QSearch right ? > >A QSearch !!! > >I said really weak :) > >It is plain Alpha-Beta (with aspiration window) without ordering with an eval >that just evaluate the material. > >but He found the right move in this position :) > >Mathieu. Looking forward to your improvements then ! Hope you continue to get this solution even after you have the QSearch :) Best Regards and all the best, Mridul
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