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Subject: Re: For: Stu

Author: stuart taylor

Date: 02:56:20 03/21/04

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On March 21, 2004 at 01:49:48, Johan de Koning wrote:

>On March 20, 2004 at 20:37:09, stuart taylor wrote:
>
>>And even if without further improvements in playing strength (but atleast the
>>best setting should be the default settings etc. and it should stay ATLEAST as
>>strong as it is now, and not do things which risk it getting weaker), can there
>>be OTHER improvements of things which I have not yet seen, like a very advanced
>>kind of chatter, which comments intelligently on the position, as well as a
>>choice of different chatters e.g. 1).highly intelligent 2).humorous 3).humorous
>>as well as completely clean! 4).Different combinations of the above. 5)
>>encouraging etc.
>
>I think you'll find 1)...5) right here in this forum. :-)
>
>>Also, a finely tuned estimation of playing strength according to your games, but
>>not based only on percentage of won, lost, drawn etc.
>
>That's tough.
>As far as *playing* strength goes we don't have anything better than
>Elo's statistical model. Insight, fighting spirit, distractions, and
>not the least physical fitness, are all thrown at one heap. But then
>again, that *is* what defines playing strength in the real world.
>
>... Johan

In the real world, you KNOW very well in advance before you are going to play a
rated game, and when you do, it's normally against other humans who have similar
psychological make ups, and that is a part of the fairness (if not always 100%
fair). A machine is ALWAYS playing for a rating, and under optimum conditions 24
hours a day and at its peak, champion attitude.

If they made computer boxing programs, that would REALLY highlight the
differences between human and machine! Well, It's a good job they don't!
S.Taylor



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