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Subject: Re: Attack Table Question

Author: Mridul Muralidharan

Date: 23:00:13 03/22/04

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On March 22, 2004 at 19:30:35, Anthony Cozzie wrote:

>On March 22, 2004 at 17:18:49, Dann Corbit wrote:
>
>>On March 22, 2004 at 16:18:19, Anthony Cozzie wrote:
>>
>>>On March 22, 2004 at 03:40:57, Daniel Shawul wrote:
>>>
>>>>Hello
>>>>
>>>>I have decided to use attack tables. I just did
>>>>a rough implementation of it at the beginning of the eval
>>>>according to Ed's paper. The problem is the thing dropped the nodecount
>>>>by almost 40% .  Initial position nodecount was 800000 and now it is 500000.
>>>>Do incremental move attack tables help? And how do i update the table? It seems
>>>>very difficult to update a sliding move and other special cases.
>>>>
>>>>thanks
>>>>daniel
>>>
>>>I have some code for incremental attack tables if you want it.  However, it took
>>>Tord 4 months to figure out :)  I don't use attack tables in Zappa; i wrote this
>>>when i was considering switching to a piecelist based engine.
>>
>>Is your code 0x88 or bitboard based?
>
>board[64].  Its based on Vincent's move generator.
>
>anthony

Hi Anthony,

  I had done an incremental attacktable but was not quiet sucessful with it - it
was almost same speed as the previous one : and so removed - potential for more
bugs (kiss).

  I would love to have a look at your code , if it is freely available.

Thanks in advance
Mridul



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