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Subject: Interesting position for static eval test

Author: Tord Romstad

Date: 01:35:49 03/23/04


[D]k1r5/p5n1/1prp3p/5p2/P1PPp1pP/2P1P1P1/3KBP2/1R4B1 w - -

This position occured in a blitz game on the ICC with Gothmog (white) against
Arasan.  Of course, as is immediately obvious to a human observer, white is
dead lost.  It's impossible to activate the bishop on g1, and white is
effectively a rook down.

To my disgust, Gothmog was quite happy about its position, and showed a small
plus score.  And because Arasan appeared to be equally clueless about the
position, Gothmog even went on to win after a really ugly endgame.

After the game, I decided to check Gothmog's static eval for the position.
It thinks that white has an advantage(!) of 0.24 pawns.  Of course it
notices the bad mobility for the bishop on g1, but it doesn't understand
that it will never be possible to activate the bishop without loss of
material.

How do other engines evaluate this position?

Tord



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