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Subject: Re: Shredder 8 secret: search depth?

Author: Joachim Rang

Date: 04:25:33 03/23/04

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On March 23, 2004 at 05:05:56, Vasik Rajlich wrote:

>On March 23, 2004 at 03:59:25, Tord Romstad wrote:
>
>>You can't compare search depths in different engines.  They all search very
>>different-looking trees, and they often have different ways of measuring search
>>depth.  Comparing the nodes/second count for different engines makes no more
>>sense.
>>
>>Look at the games, results and evaluations of the engines, and forget the
>>search depths and the nodes/second counts.
>>
>>Tord
>
>True. What exactly the "Big Three" engines do is not 100% clear, however after
>considerable playing around I can make some observations/hypotheses.
>
>Shredder is the most aggressively tuned, and the "deepest" searcher. It's
>possible that it is not reporting its NPS rates truthfully, but assuming that it
>is, I believe that it shapes the search tree using aggressive pruning based on
>static tactical analysis. Of course, in principle there is no difference between
>selective search via pruning and selective search via extensions, the two
>approaches could be equivalent. In practice, however (and also for purposes of
>what I write here), selective search via pruning means that most moves get more
>or less the same depth, while "special" moves are tagged for a reduction, even
>if (as in Shredder's case) there are a lot of special moves.
>
>Shredder's evaluation, given its NPS rate, is not especially good - not better
>for example than Junior's, despite the huge difference in NPS rate. It's harder
>to compare with Fritz's, because unlike Junior and Shredder, Fritz is much less
>aggressively tuned. Furthermore, Shredder, unlike Junior and Fritz, does
>considerable pre-processing. (By considerable I mean that it has a notable
>impact on the scores, of course there is no way to know the term count.)
>
>What is notable is that Shredder, despite its huge pruning, and despite its low
>NPS rate, is very strong tactically. SMK's static analysis seems to be working.
>
>Incidentally, Gothmog, in both evaluation and search, is closest to Shredder.
>One nice thing about settling for a lower NPS rate is that you no longer need to
>worry about a whole slew of "minor" optimizations.
>
>Junior also appears to have an extremely selective search, combined with an
>aggressively tuned evaluation function. Somehow these two are a logical
>combination. Aggressive pruning necessarily means overlooking some quieter
>positional moves - it's not always easy to avoid pruning those. It's much easier
>to avoid pruning positional moves which attack the king.
>
>Junior, however, appears to come at the problem of selective search via
>extensions rather than reductions. There are some extremely interesting
>discussions about this in the CCC archives. Amir has claimed that the best way
>to search selectively is via extensions. To complete the reductions vs
>extensions thought from above, an extension strategy will have the profile that
>most moves have the same basic search depth, while certain special moves will
>have a higher search depth. The profile of a search based on reductions compared
>to a search based on extensions will be different.
>
>One benefit of having a selective search based on extensions is that they are
>much cheaper to compute, you don't really need any huge static analysis to make
>sure you're not doing anything wrong. You just tune some basic extensions
>revolving around the basic themes: king attack, passed pawn, more forcing moves,
>etc. Junior takes advantage of this by emphasizing speed in the engine,
>apparently everywhere. Once you start emphasizing speed, it's hard to stop -
>every new optimization reveals a new bottleneck. The claim is that Junior spends
>10% of its time in eval, and Amir has posted a number of times about various
>optimizations.
>
>Fritz is the most plain of these engines, I think it's more or less an optimized
>and tuned crafty, although with some slight pruning. Its evaluation is also much
>more quiet, which makes sense given its search strategy. When your search is
>more balanced (ie less selective), your engine will be better at finding and
>considering the subtle positional moves, but it will be at a huge disadvantage
>in the king-attack free-for-alls, where you just need to look deep and it's
>usually clear which moves you should be looking at. When Rybka plays against
>Shredder and Junior, it often just gets crushed, maybe somewhere in the
>neighborhood of half of the games. (At least, what a human would consider
>getting crushed.) Almost all games against Fritz go into the ending, where Fritz
>is, at least for a computer, quite strong.
>
>One interesting thing to note about all three engines is that they are all very
>congruent. Their search strategies, evaluation strategies, and NPS rates make a
>logical package. Of course, this is important in every sport, not only computer
>chess. The best teams find some approach, and take it to the bank, game after
>game - while the weaker teams are stuck in various dilemnas.
>
>Another, more debatable, conclusion is that, given the margin between Shredder
>and the other two engines, Shredder's approach is best for computer chess.
>What's important is the basic broad search depth, and you maximize it by
>pruning, which has to be backed up by extensive static analysis in order to
>minimize mistakes.
>
>Anyway, I hope the above is interesting. It's just my impressions, probably the
>authors would correct me on some points. Also, I don't have Tiger and Hiarcs, it
>would be interesting to understand what they are doing as well. In addition,
>many amateurs have very good ideas, although the overall package isn't as good
>so it's more difficult to prove.
>
>Furthermore, it would be interesting if somebody made a very thorough
>investigation. I started to do a little of this, taking various tactical
>problems and seeing at what exact "depths" they were solved, however it was just
>to get a feel. Some hard numbers would be good.
>
>Vas


Yes a very interesting post, thank you. I think it will be hard to add anything
to your post, since it's not easy to make a thorough investigation given only
the engine and the output it produces. You can't know how they calculate nps or
depth so it's speculative. SMK has obviously found pruning mechanisms with which
the gain in search depth outweighs the loss in accuracy. How he did achieve this
will most probably remain his secret.

One questions, why do you consider Juniors eval to be better than Shredders? I
for myself found positions which evaluates Juniuor better (ie open positions
with material imbalance and vunerable king) but often which evaluates Shredder
better.

regards Joachim



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