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Subject: Re: Interesting position for static eval test

Author: Peter Fendrich

Date: 05:51:31 03/23/04

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On March 23, 2004 at 04:35:49, Tord Romstad wrote:

>[D]k1r5/p5n1/1prp3p/5p2/P1PPp1pP/2P1P1P1/3KBP2/1R4B1 w - -
>
>This position occured in a blitz game on the ICC with Gothmog (white) against
>Arasan.  Of course, as is immediately obvious to a human observer, white is
>dead lost.  It's impossible to activate the bishop on g1, and white is
>effectively a rook down.
>
>To my disgust, Gothmog was quite happy about its position, and showed a small
>plus score.  And because Arasan appeared to be equally clueless about the
>position, Gothmog even went on to win after a really ugly endgame.
>
>After the game, I decided to check Gothmog's static eval for the position.
>It thinks that white has an advantage(!) of 0.24 pawns.  Of course it
>notices the bad mobility for the bishop on g1, but it doesn't understand
>that it will never be possible to activate the bishop without loss of
>material.
>
>How do other engines evaluate this position?
>
>Tord

Terra gives -0.57 mostly due to the rook pressure on the c-line.
The bishop is only punished by -0.15 due its bad position.
I don't count mobility much...
A search doesn't change it. It varies between -0.60 and -0.70 for white.

I have seen a few cases like this in practical play and put on my todo-list
to detect these things but only trig for certain pawn chain patterns.
On the todo-list it stays...

/Peter





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