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Subject: Re: Attack Table Question

Author: Uri Blass

Date: 06:47:35 03/23/04

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On March 23, 2004 at 09:21:21, Heiner Marxen wrote:

>On March 23, 2004 at 04:51:18, Uri Blass wrote:
>
>>On March 23, 2004 at 02:24:38, Tony Werten wrote:
>>
>>>On March 22, 2004 at 19:21:42, Dann Corbit wrote:
>>>
>>>>On March 22, 2004 at 18:57:52, Uri Blass wrote:
>>>>
>>>>>On March 22, 2004 at 18:50:15, Dieter Buerssner wrote:
>>>>>
>>>>>>On March 22, 2004 at 18:16:37, martin fierz wrote:
>>>>>>
>>>>>>>of course i would also like to make an incremental update of that table, but i
>>>>>>>decided against such an attempt because i couldn't figure out how to do it - or
>>>>>>>rather, i devised a scheme for incremental updating which was so horribly
>>>>>>>complicated that i decided not to use it - i'd rather have a slow engine with
>>>>>>>little bugs and good maintainability than a fast engine with many bugs and low
>>>>>>>maintainability :-)
>>>>>>
>>>>>>Reminds me of:
>>>>>>
>>>>>>"Debugging is twice as hard as writing the code in the first place. Therefore,
>>>>>>if you write the code as cleverly as possible, you are, by definition, not smart
>>>>>>enough to debug it." Brian W. Kernighan
>>>>>>
>>>>>>At the moment, I don't use attack tables at all. But I want them again. And I
>>>>>>also only have a "build-from-scratch" routine. I also thought about incremental
>>>>>>updates, and it seems like a very hard job. And the bad thing is, they seem to
>>>>>>be especially useful at the leafs or close to the leafs. Perhaps I will start
>>>>>>again with using them only closer to the root, for pruning/extension decisions.
>>>>>>
>>>>>>Regards,
>>>>>>Dieter
>>>>>
>>>>>I update them incrementally.
>>>>>I can only give a hint that I simply have a function to update incrementally
>>>>>when I add a piece or delete a piece.
>>>>>
>>>>>I got this idea when I got the conclusion that having a function to update them
>>>>>based on a move is a very hard task.
>>>>
>>>>I think I have the same idea:
>>>
>>>You left out the interesting part:
>>>
>>>>
>>>>1.  Lift the piece off the board, and remove all of its influence
>>>
>>>1b for every slider attacking the fromsquare, extend its influence
>>
>>You miss the idea
>>
>>All the idea is that I consider no from square and no to square in updating the
>>attack table.
>>
>>I look at a move as a sequence of add piece to square and remove the piece from
>>square and I have function to update the attack table when I add piece or remove
>>piece.
>
>That is exactly the way I do it in Chest all the time.
>Still, extending through a removed piece is necessary, as well as restricting
>sliders at a newly placed piece.  But you knew that already  :-))
>
>But e.p. and castling are just some more calls of these basic operations.
>I have 3 basic operations:  put, delete and replace.

I have no replace and I simply do put and delete.

I decided that most of the moves in chess are not captures so adding a replace
function will probably be a waste of a lot of time without big advantage in
speed.

Uri
>
>>Uri



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