Author: Robert Hyatt
Date: 13:21:15 03/23/04
Go up one level in this thread
On March 23, 2004 at 04:35:49, Tord Romstad wrote: >[D]k1r5/p5n1/1prp3p/5p2/P1PPp1pP/2P1P1P1/3KBP2/1R4B1 w - - > >This position occured in a blitz game on the ICC with Gothmog (white) against >Arasan. Of course, as is immediately obvious to a human observer, white is >dead lost. It's impossible to activate the bishop on g1, and white is >effectively a rook down. > >To my disgust, Gothmog was quite happy about its position, and showed a small >plus score. And because Arasan appeared to be equally clueless about the >position, Gothmog even went on to win after a really ugly endgame. > >After the game, I decided to check Gothmog's static eval for the position. >It thinks that white has an advantage(!) of 0.24 pawns. Of course it >notices the bad mobility for the bishop on g1, but it doesn't understand >that it will never be possible to activate the bishop without loss of >material. > >How do other engines evaluate this position? > >Tord Crafty likes black: note: scores are for the white side material evaluation................. -1.30 development......................... 0.00 pawn evaluation..................... -0.27 passed pawn evaluation.............. 0.00 passed pawn race evaluation......... 0.00 king safety evaluation.............. 0.00 interactive piece evaluation........ 0.63 total evaluation.................... -0.94
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