Author: Dann Corbit
Date: 12:03:40 03/24/04
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On March 24, 2004 at 05:57:02, Heiner Marxen wrote: [snip] >How neat! That is nearly exactly what I do in Chest, although for different >reasons (I don't do SEE). > >Your attack (A) == direct attack (DATT) in Chest >Your shadow (S) == indirect attack (IATT) in Chest > >Such attack information is e.g. very helpful to estimate mate nets or their >absence, and similar things. And for generation of legal moves, of course. I think I will take a fresh look at Chest now. When I did the port to Win32, I really did not try to understand the program (though I did nose around here and there) -- only as much as I needed to make it work in Win32. It seems to me that the idea must be far more difficult without bitboards, so I am going to take a look and see how on earth you managed to do it.
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