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Subject: Re: nullmove and tactics

Author: Robert Hyatt

Date: 13:32:09 03/25/04

Go up one level in this thread


On March 25, 2004 at 14:28:09, Anthony Cozzie wrote:

>On March 25, 2004 at 13:35:03, Dann Corbit wrote:
>
>>On March 25, 2004 at 10:02:57, Anthony Cozzie wrote:
>>
>>>On March 23, 2004 at 18:18:51, Uri Blass wrote:
>>>
>>>>On March 23, 2004 at 17:28:17, martin fierz wrote:
>>>>
>>>>>On March 23, 2004 at 17:13:46, Aivaras Juzvikas wrote:
>>>>>
>>>>>>On March 23, 2004 at 16:40:46, Renze Steenhuisen wrote:
>>>>>>
>>>>>>>On March 23, 2004 at 16:38:28, Aivaras Juzvikas wrote:
>>>>>>>
>>>>>>>>forgot to mention, i dont try null move on 0 ply
>>>>>>>
>>>>>>>Than what's your test set?
>>>>>>
>>>>>>test set?i just let two versions of my engine play each other a couple of 15 0
>>>>>>games, the result is either a draw or a win for the one w/o null move, even tho
>>>>>>it searches deeper as i already mentioned
>>>>>
>>>>>"a couple" meaning...?
>>>>>
>>>>>if it's two games, forget it. if it's 10 games, forget it too. start believing
>>>>>it when it's 100 games...
>>>>
>>>>I think that if you do not get improvement with null move based on 10 games then
>>>>there is good chance that you have a bug in the implementation.
>>>>
>>>>Uri
>>>
>>>I have to agree with Uri here.  If your program plays weaker with null move
>>>after 10 games, you screwed something up.
>>>
>>>Null move is simply _that big_.
>>>
>>>Getting 2 extra plys should show up long before 100 games . . .
>>
>>I have to disagree with you.  You can implement null move incorrectly and still
>>score better in ten games.  The reason I say that is because I have seen it.
>
>Please do not put words in my mouth. I said "If A then B", which you corrupted
>to "If !A then !B".
>
>I stand by my statement: If you implement null move correctly, it _will_ win a
>10 game match.  2 ply -> 100 elo -> dominance.  Someone can do the math here on
>confidence regions, but I'm very sure the version with null move has a 95%
>chance or better to win.
>
>anthony


Null-move is better, but it is _not_ 200 elo better.  Try it.  Both Bruce and I
played some of these matches (null on vs null off).  It is more like 50-60 Elo
improvement.  And it _definitely_ isn't "2 plies".  There is a great difference
in accuracy between 12 plies no null and 12 plies with null...  You go 2 plies
deeper, but you don't outplay the no-null opponent like it would outplay itself
with a 2 ply handicap...




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