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Subject: Re: Fruit 1.0 64-bit

Author: Slater Wold

Date: 05:44:58 03/26/04

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On March 26, 2004 at 08:34:42, Fabien Letouzey wrote:

>On March 26, 2004 at 08:14:41, Slater Wold wrote:
>
>>On March 26, 2004 at 04:26:03, Fabien Letouzey wrote:
>>
>>>On March 26, 2004 at 01:30:02, Slater Wold wrote:
>>>
>>>>32-bit: 907,446 N/sec (20s from starting position)
>>>>
>>>>64-bit: 816,815 N/sec (20s from starting position)
>>>>
>>>>/O2, /Ot, /Og, /Ob2
>>>>
>>>>
>>>>If you're wondering, Fruit is not a bitboard program.  :)
>>>
>>>Is this slow-down thing an isolated case?
>>>
>>>Fabien.
>>
>>Do you mean, is Fruit the only engine that slows down when compiled for 64-bit?
>>
>>Yes.
>
>I find it interesting; do you feel like investigating?

Yes.  I can, and will.  I started looking last nite, but ran out of time.

>One drawback of 64-bit ints and pointers is that they could take more space in
>memory, but I thought I carefully avoided that everywhere ...

I am not sure what's slowing it down.  I could clearly see why it might not get
a huge speedup, but the 10% slow down is confusing.

>Fabien.



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