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Subject: Re: Crafty 64-bit speedup

Author: Eugene Nalimov

Date: 07:59:30 03/26/04

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On March 26, 2004 at 01:04:54, Slater Wold wrote:

>All week I have been hacking away at making the fastest 32-bit & 64-bit binary
>with the AMD64 compiler I have access to.  I have been told that they are the
>same compiler; just one has the AMD64 additions.  Here are my results.
>
>
>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 13.10.2179 for 80x86
>Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
>Microsoft (R) Incremental Linker Version 7.10.2179
>Copyright (C) Microsoft Corporation.  All rights reserved.
>
>Using /O2, /Ot, /Og:
>
>Total nodes: 89911558
>Raw nodes per second: 1550199
>Total elapsed time: 58
>SMP time-to-ply measurement: 11.034483
>
>Microsoft (R) C/C++ Optimizing Compiler Version 14.00.2207 for AMD64
>Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
>Microsoft (R) Incremental Linker Version 8.00.2207
>Copyright (C) Microsoft Corporation.  All rights reserved.
>
>Using /O2, /Ot, /Og:
>
>Total nodes: 89913841
>Raw nodes per second: 2140805
>Total elapsed time: 42
>SMP time-to-ply measurement: 15.238095
>
>
>
>The fastest binary I can find *anywhere*, has been Russell's.  He compiled it
>using all optimizations using .NET 2003 (he used VC_INLINE_ASM & ASM_INLINED,
>which my compiler cannot use).  Here is its result:
>
>Total nodes: 89908309
>Raw nodes per second: 1696383
>Total elapsed time: 53
>SMP time-to-ply measurement: 12.075472
>
>
>
>
>More engines to come soon...

Please add /GL to the command line.

Thanks,
Eugene



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