Author: Eugene Nalimov
Date: 10:08:59 03/26/04
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On March 26, 2004 at 11:50:24, Slater Wold wrote: >On March 26, 2004 at 10:59:30, Eugene Nalimov wrote: > >>On March 26, 2004 at 01:04:54, Slater Wold wrote: >> >>>All week I have been hacking away at making the fastest 32-bit & 64-bit binary >>>with the AMD64 compiler I have access to. I have been told that they are the >>>same compiler; just one has the AMD64 additions. Here are my results. >>> >>> >>>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 13.10.2179 for 80x86 >>>Copyright (C) Microsoft Corporation 1984-2002. All rights reserved. >>>Microsoft (R) Incremental Linker Version 7.10.2179 >>>Copyright (C) Microsoft Corporation. All rights reserved. >>> >>>Using /O2, /Ot, /Og: >>> >>>Total nodes: 89911558 >>>Raw nodes per second: 1550199 >>>Total elapsed time: 58 >>>SMP time-to-ply measurement: 11.034483 >>> >>>Microsoft (R) C/C++ Optimizing Compiler Version 14.00.2207 for AMD64 >>>Copyright (C) Microsoft Corporation 1984-2002. All rights reserved. >>>Microsoft (R) Incremental Linker Version 8.00.2207 >>>Copyright (C) Microsoft Corporation. All rights reserved. >>> >>>Using /O2, /Ot, /Og: >>> >>>Total nodes: 89913841 >>>Raw nodes per second: 2140805 >>>Total elapsed time: 42 >>>SMP time-to-ply measurement: 15.238095 >>> >>> >>> >>>The fastest binary I can find *anywhere*, has been Russell's. He compiled it >>>using all optimizations using .NET 2003 (he used VC_INLINE_ASM & ASM_INLINED, >>>which my compiler cannot use). Here is its result: >>> >>>Total nodes: 89908309 >>>Raw nodes per second: 1696383 >>>Total elapsed time: 53 >>>SMP time-to-ply measurement: 12.075472 >>> >>> >>> >>> >>>More engines to come soon... >> >>Please add /GL to the command line. >> >>Thanks, >>Eugene > >WPO slows down the 64-bit compile (from 214 to 209). And speeds up the 32-bit >compile (from 155 to 163). You probably have very old 64-bit compiler. During early development everybody works on correctness, not on quality of generated code... Thanks, Eugene
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