Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Fruit 1.0 64-bit

Author: Bo Persson

Date: 02:27:49 03/27/04

Go up one level in this thread


On March 26, 2004 at 08:34:42, Fabien Letouzey wrote:

>On March 26, 2004 at 08:14:41, Slater Wold wrote:
>
>>On March 26, 2004 at 04:26:03, Fabien Letouzey wrote:
>>
>>>On March 26, 2004 at 01:30:02, Slater Wold wrote:
>>>
>>>>32-bit: 907,446 N/sec (20s from starting position)
>>>>
>>>>64-bit: 816,815 N/sec (20s from starting position)
>>>>
>>>>/O2, /Ot, /Og, /Ob2
>>>>
>>>>
>>>>If you're wondering, Fruit is not a bitboard program.  :)
>>>
>>>Is this slow-down thing an isolated case?
>>>
>>>Fabien.
>>
>>Do you mean, is Fruit the only engine that slows down when compiled for 64-bit?
>>
>>Yes.
>
>I find it interesting; do you feel like investigating?
>
>One drawback of 64-bit ints and pointers is that they could take more space in
>memory, but I thought I carefully avoided that everywhere ...

But ints are still 32 bits in this compiler. You have to use 'long long' to get
a 64 bit int. Pointers are longer though.


Bo Persson


>Fabien.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.