Author: Harald Lüßen
Date: 12:05:07 03/27/04
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On March 27, 2004 at 11:35:17, Andrew Wagner wrote: >So I was going through some stuff using the CCC search engine, searching for a >better method to debug my move generator. Anyway, I came across this post: > >http://chessprogramming.org/cccsearch/ccc.php?art_id=307634 > >Wow! That sounds *exactly* like what happens to Trueno sometimes! How do people >get around saving hash values for searches that are going to be interrupted? Where is the problem? I only store moves and values in the hash table after searching the move. It may have been a fail high or all moves in a position were examined. Then I don't lose any information in case of an interrupt. Another point ist that the search can only be interruptet at special points. In my case at the beginning of the search function every few thousend nodes I look for an interrupt. When it occurs I throw an exception that leads me to the appropiate main function down the stack where it is catched (C++). There is no store action. Harald
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