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Subject: Re: move ordering and node count

Author: martin fierz

Date: 15:10:50 03/29/04

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On March 29, 2004 at 15:43:38, Uri Blass wrote:

>On March 29, 2004 at 15:22:50, martin fierz wrote:
>
>>On March 29, 2004 at 14:30:17, Dieter Buerssner wrote:
>>
>>>On March 29, 2004 at 10:17:18, martin fierz wrote:
>>>
>>>>aloha!
>>>>
>>>>i was discussing this somewhere in a thread, but thought i'd like to make this
>>>>question more visible in the hope of getting a good answer:
>>>>
>>>>everybody knows that with plain alpha-beta, a fixed number of moves N per node,
>>>>and perfect move ordering a search to depth D needs
>>>>
>>>>nodes(depth) = sqrt(N)^(D/2) nodes.
>>>>
>>>>with absolutely imperfect move ordering it needs
>>>>
>>>>nodes(depth) = N^(D) nodes.
>>>
>>>This has not so much to do with your question, but I doubt the last part of your
>>>sentence. I believe, it will be impossible to become as bad as the minimax tree,
>>>even when by purporse ordering the moves "perfectly wrong". You will still have
>>>plenty of situations, where many different moves give a cutoff. In a previous
>>>experiment, I got 50% beta cutoffs for the first move, when randomizing the move
>>>order. Note that this is far away, from a minimax tree (where you would need
>>>100% beta cutoffs in the last tried moves - there are in general many more move,
>>>you try before).
>>>
>>>Regards,
>>>Dieter
>>
>>hi dieter,
>>
>>hmm, everybody writes this that making A/B MO as bad as possible you return to
>>minimax. somewhere below gerd just made the same point as you did here. and if
>>two experienced programmers like you say so, i am of course afraid to contradict
>>you :-)
>>but i have to contradict you all the same. in a perfectly misordered tree you
>>will *never* fail high. which also means that the case that you and gerd were
>>thinking of never happens.
>>
>>cheers
>>  martin
>
>I think that it is impossible never to fail high.
>What do you do when all legal moves cause a fail high?
>
>Uri

hi uri,

they won't. simply because you are looking at them in the wrong order. you can
draw up a minimax tree which is perfectly ill-ordered and see what happens. you
can only fail high if you already have a limit to fail high against. because the
tree is ordered the wrong way, you don't get that limit.

at least that's what i think is the case here - but i might well be wrong :-)
in my attempts to draw trees and understand this, i could not find fail highs in
trees ordered the wrong way round. if you find a counter-example, you can prove
me wrong...

cheers
  martin



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