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Subject: Minimal alpha-beta tree

Author: Mike Siler

Date: 17:04:20 03/31/04


If I recall correctly, Knuth and Moore showed that the minimum number of leaf
nodes the standard alpha-beta algorithm will examine when searching to depth d
given a fixed branching factor of w is

w^Floor(d/2) + w^Ceiling(d/2) + 1

However, in the paper "Multi-Cut Alpha Beta Pruning in Game Tree Search" which
can be found at http://digilander.libero.it/gargamellachess/papers.htm under
Pruning, there is a diagram of a minimal game tree with fixed branching factor
of 3 and fixed depth of 3 plies. In the diagram, a total of 11 leaf nodes are
examined. When I plugged in some values for the leaf nodes and traced through
the algorithm, I got the same number. But if you use the formula above, you get:

3^Floor(3/2) + 3^Ceiling(3/2) + 1 = 3^1 + 3^2 + 1 = 13

Why the discrepancy? Also, does anyone know how this formula was found/proven or
where I can find this?

Michael



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