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Subject: Re: which 6 man tablebases are the most important?

Author: Uri Blass

Date: 15:36:56 04/02/04

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On April 02, 2004 at 18:17:23, Uri Blass wrote:

>On April 02, 2004 at 17:56:58, Robert Hyatt wrote:
>
>>On April 02, 2004 at 16:22:19, Jonas Bylund wrote:
>>
>>>Thank you very much for your detailed answers!
>>>
>>>When you say Diep already runs in windows mode, does that mean that it runs DOS
>>>or "real" windows mode? (sorry about not being clear on that in my original
>>>post)
>>>
>>>10GB for all the 3+4+5+6 tb's would be a HUGE success as would 20GB of course!
>>
>>It is also "vaporware".  3-4-5-6 tables will _not_ fit into 10 gigabytes.
>
>Yes but it is possible that tables that are enough to play 3-4-5-6 perfectly may
>fit 10 gigabytes.
>
>Suppose that you have tables that have only 1/32 of the information in the
>original 6-piece tables(it has information about exact distance to mate only if
>the index of the position is divisible by 32).
>
>You can still use them in 1/32 of the positions in case that the index of the
>position is in the table.
>
>In case that the index of the position is not divisible by 32 you can search
>forward and in order to check if the index of the position is divisble by 32 you
>do not need to look at the table.
>
>Now the question is if programs who use the smaller tables can practically play
>6-piece positions perfectly or cannot do it.
>
>Uri

Note also that nalimov admitted that he had no time to work on more efficient
table for 6 pieces and the question is also how much can you compress the tables
thanks to symmetry.

In any case win/draw information can also be productive and in second thought I
think that programs may fail in playing perfectly with only 1/32 of the
information.

I thought that only 1/2 of the information may be enough becase it is enough to
know positions when it is white to move so by the same logic only 1/32 may be
enough if you search deeper but in another thought I think that it is not so
simple because the position when white to move may get index divisible by 2 but
when I go only to divisble by 4 I cannot take care that the position of mate in
x when x is even will get index that is divisible by 4.

Uri

Uri



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