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Subject: Re: which 6 man tablebases are the most important?

Author: Robert Hyatt

Date: 20:22:20 04/02/04

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On April 02, 2004 at 18:17:23, Uri Blass wrote:

>On April 02, 2004 at 17:56:58, Robert Hyatt wrote:
>
>>On April 02, 2004 at 16:22:19, Jonas Bylund wrote:
>>
>>>Thank you very much for your detailed answers!
>>>
>>>When you say Diep already runs in windows mode, does that mean that it runs DOS
>>>or "real" windows mode? (sorry about not being clear on that in my original
>>>post)
>>>
>>>10GB for all the 3+4+5+6 tb's would be a HUGE success as would 20GB of course!
>>
>>It is also "vaporware".  3-4-5-6 tables will _not_ fit into 10 gigabytes.
>
>Yes but it is possible that tables that are enough to play 3-4-5-6 perfectly may
>fit 10 gigabytes.
>
>Suppose that you have tables that have only 1/32 of the information in the
>original 6-piece tables(it has information about exact distance to mate only if
>the index of the position is divisible by 32).

Do the math.  Current tables will likely go well over 1.5 terabytes.  Shrink to
10 gigabytes means well over 2 orders of magnitude reduction.  If the 6's fit in
1.5 which is not yet a given.

>
>You can still use them in 1/32 of the positions in case that the index of the
>position is in the table.
>
>In case that the index of the position is not divisible by 32 you can search
>forward and in order to check if the index of the position is divisble by 32 you
>do not need to look at the table.
>
>Now the question is if programs who use the smaller tables can practically play
>6-piece positions perfectly or cannot do it.
>
>Uri

You reduce a single position to 1.6 bits from 8-16 bits.  A reduction of 10 at
best.  You are now down to 150 gigabytes if you are lucky.  Reduce it further
and there is information loss.  I can't deal with a group of positions that
might be mate in anything from 1 to 32.




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