Author: Russell Reagan
Date: 12:55:50 04/03/04
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On April 03, 2004 at 11:55:47, steven blincoe wrote: >i have seen player's (using a computer and pre-move client)essay forth 7-10 >moves per 1 recorded second on the clock >the moves come at you like an automatic rifle Steve, Do you consider pre-move to be a cheat? I have used it for a long time and never considered it a cheat (it didn't even enter my mind). I usually use Winboard and the pre-move "click-click" approach to moving (where you click the piece, then the destination square, instead of dragging the piece to the destination square). It is kind of like pondering for the computer. I will have a move in mind that I want to play, I click the piece that I'm considering moving, then place my mouse over the destination square, and if my opponent allows me to play it, one click of the mouse, and I move instantly. One time my opponent started 1. e4, and when I responded with 1...e5 instantly he aborted the game and said, "a computer!" I guess he never heard of pre-move :) Anyway, pre-move is really a function of the GUI, not the server. If the server wants to assume that all moves will take at least 0.1 seconds off the clock (or something like that), that seems reasonable to me.
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