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Subject: Re: computer cheating print article,,,in a word....

Author: Russell Reagan

Date: 12:55:50 04/03/04

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On April 03, 2004 at 11:55:47, steven blincoe wrote:

>i have seen player's  (using a computer and pre-move client)essay forth 7-10
>moves per 1 recorded second on the clock
>the moves come at you like an automatic rifle

Steve,

Do you consider pre-move to be a cheat? I have used it for a long time and never
considered it a cheat (it didn't even enter my mind). I usually use Winboard and
the pre-move "click-click" approach to moving (where you click the piece, then
the destination square, instead of dragging the piece to the destination
square). It is kind of like pondering for the computer. I will have a move in
mind that I want to play, I click the piece that I'm considering moving, then
place my mouse over the destination square, and if my opponent allows me to play
it, one click of the mouse, and I move instantly. One time my opponent started
1. e4, and when I responded with 1...e5 instantly he aborted the game and said,
"a computer!" I guess he never heard of pre-move :) Anyway, pre-move is really a
function of the GUI, not the server. If the server wants to assume that all
moves will take at least 0.1 seconds off the clock (or something like that),
that seems reasonable to me.



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