Author: Uri Blass
Date: 13:21:30 04/03/04
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On April 03, 2004 at 15:55:50, Russell Reagan wrote: >On April 03, 2004 at 11:55:47, steven blincoe wrote: > >>i have seen player's (using a computer and pre-move client)essay forth 7-10 >>moves per 1 recorded second on the clock >>the moves come at you like an automatic rifle > >Steve, > >Do you consider pre-move to be a cheat? I have used it for a long time and never >considered it a cheat (it didn't even enter my mind). I usually use Winboard and >the pre-move "click-click" approach to moving (where you click the piece, then >the destination square, instead of dragging the piece to the destination >square). It is kind of like pondering for the computer. I will have a move in >mind that I want to play, I click the piece that I'm considering moving, then >place my mouse over the destination square, and if my opponent allows me to play >it, one click of the mouse, and I move instantly. One time my opponent started >1. e4, and when I responded with 1...e5 instantly he aborted the game and said, >"a computer!" I guess he never heard of pre-move :) Does it mean that you planned to play 1...e5 against every move including 1.d4? Anyway, pre-move is really a >function of the GUI, not the server. I think that the server should not allow pre-move. I think that it is simple to do it if the server ignores every information that you send when it is the move of the opponent except resigning the game. I do not think that it is cheating but it is not the game that I play when I play over the board game. Uri
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