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Subject: Re: computer cheating print article,,,in a word....

Author: Uri Blass

Date: 13:21:30 04/03/04

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On April 03, 2004 at 15:55:50, Russell Reagan wrote:

>On April 03, 2004 at 11:55:47, steven blincoe wrote:
>
>>i have seen player's  (using a computer and pre-move client)essay forth 7-10
>>moves per 1 recorded second on the clock
>>the moves come at you like an automatic rifle
>
>Steve,
>
>Do you consider pre-move to be a cheat? I have used it for a long time and never
>considered it a cheat (it didn't even enter my mind). I usually use Winboard and
>the pre-move "click-click" approach to moving (where you click the piece, then
>the destination square, instead of dragging the piece to the destination
>square). It is kind of like pondering for the computer. I will have a move in
>mind that I want to play, I click the piece that I'm considering moving, then
>place my mouse over the destination square, and if my opponent allows me to play
>it, one click of the mouse, and I move instantly. One time my opponent started
>1. e4, and when I responded with 1...e5 instantly he aborted the game and said,
>"a computer!" I guess he never heard of pre-move :)


Does it mean that you planned to play 1...e5 against every move including 1.d4?



 Anyway, pre-move is really a
>function of the GUI, not the server.

I think that the server should not allow pre-move.
I think that it is simple to do it if the server ignores every information that
you send when it is the move of the opponent except resigning the game.

I do not think that it is cheating but it is not the game that I play when I
play over the board game.

Uri



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