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Subject: Re: computer cheating print article,,,in a word....

Author: Bob Durrett

Date: 17:02:42 04/03/04

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On April 03, 2004 at 19:49:48, steven blincoe wrote:

>Russell,
>>
>>Do you consider pre-move to be a cheat?
>
>yes i do but not what you do
>there is certain client software that can be added to the gui that will allow a
>player to make a move even before he knows your move
>i do not know all of the details but the player actually completes his move and
>waits for yours
>as soon as your move is made ,his is made ,using no time on the clock at all
>it is a gamble for the player because he could be ignoring a simple mating
>threat, but in 99% of the cases with precious few moments left, in a time
>scramble, both players are just racing against the clock and not really making
>threats or parrying threats
>
>this is different from what you do
>you are making a 1/2 move and then waiting to see if its reasonable
>you are using at least some time.albiet it a small amount of time
>
>i am not against trying to make a move as fast as you humanly can,i am only
>against using a pre-move client and unless the server allows it,i think its
>cheating
>
>Steve

Maybe a better way to do middlegame and endgame "premoves" would be to enter
them as an if-then statement.  For example, "If 17...Be6 then 18.Qh8#."  More
complex conditional statements might also be allowed such as "If 17...B** then
Qh8 but if not 17...B** then 18.a3"  There may be a whole range of conditional
statements of great complexity.  The software on the player's computer would
translate and send in very little time.

Bob D.





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