Author: Bob Durrett
Date: 17:02:42 04/03/04
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On April 03, 2004 at 19:49:48, steven blincoe wrote: >Russell, >> >>Do you consider pre-move to be a cheat? > >yes i do but not what you do >there is certain client software that can be added to the gui that will allow a >player to make a move even before he knows your move >i do not know all of the details but the player actually completes his move and >waits for yours >as soon as your move is made ,his is made ,using no time on the clock at all >it is a gamble for the player because he could be ignoring a simple mating >threat, but in 99% of the cases with precious few moments left, in a time >scramble, both players are just racing against the clock and not really making >threats or parrying threats > >this is different from what you do >you are making a 1/2 move and then waiting to see if its reasonable >you are using at least some time.albiet it a small amount of time > >i am not against trying to make a move as fast as you humanly can,i am only >against using a pre-move client and unless the server allows it,i think its >cheating > >Steve Maybe a better way to do middlegame and endgame "premoves" would be to enter them as an if-then statement. For example, "If 17...Be6 then 18.Qh8#." More complex conditional statements might also be allowed such as "If 17...B** then Qh8 but if not 17...B** then 18.a3" There may be a whole range of conditional statements of great complexity. The software on the player's computer would translate and send in very little time. Bob D.
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