Author: Bob Durrett
Date: 17:51:15 04/03/04
Go up one level in this thread
On April 03, 2004 at 20:03:51, Russell Reagan wrote: >On April 03, 2004 at 16:21:30, Uri Blass wrote: > >>Does it mean that you planned to play 1...e5 against every move including 1.d4? > > >No. I guess what I am doing is not exactly what Steve was talking about. I am >doing half pre-move, or 'pre-'. > >What I do is click on the e7 pawn, then put my mouse over e5. If my opponent >plays 1. e4, then I just click once and 1...e5 is played (almost) instantly. You >could also accomplish the same thing by clicking on the e7 pawn and dragging it >to the e5 square and hold it over the e5 square until it is your turn. If your >opponent plays 1. e4, then you just let go of the mouse button and it makes the >move 1...e5. > >If he plays another move, like 1. d4 or 1. Nf3, then I make another move >normally. > > >>I think that the server should not allow pre-move. >>I think that it is simple to do it if the server ignores every information that >>you send when it is the move of the opponent except resigning the game. >> >>I do not think that it is cheating but it is not the game that I play when I >>play over the board game. > > >I don't think the server can control it. The GUI could work like this: I make my >move, the GUI saves my move and waits until it is my turn, then it immediately >sends the move. After playing around with Winboard, I believe this is how >Winboard works. So the server never knows that you made your move before it was >your turn. As soon as the "cheater cops" at ICC hear about this they will modify Blitzin to detect this premove activity. : ( Bob D. >I think all the server can do is make all moves subtract at least 0.1 >seconds from the clock (or some other small amount of time). That is probably a >good idea IMO.
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