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Subject: Re: check extention explosion

Author: Aivaras Juzvikas

Date: 07:55:38 04/04/04

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On April 04, 2004 at 10:48:55, Vasik Rajlich wrote:

>On April 03, 2004 at 06:29:13, Aivaras Juzvikas wrote:
>
>>On April 03, 2004 at 06:21:51, Vasik Rajlich wrote:
>>
>>>On April 03, 2004 at 04:02:57, Aivaras Juzvikas wrote:
>>>
>>>>i have got this problem here, check extention explodes in the endgame pawns +
>>>>rook or queen, all these open files make it possible to check endlessly. how to
>>>>restrict this? i added smth like this: if ply > depthtoreach + 4 then dont
>>>>extend, where depthtoreach is the depth im searching to. but this is ofcourse
>>>>not very good, because i still get those check extentions where its impossible
>>>>to mate anyway. how did u solve this problem? an idea would be to store info
>>>>into transposition table when not to extend, but how to find that out?
>>>
>>>Are you extending checks, check evasions, or both?
>>>
>>>The third option is quite appealing, but there are some issues. :-)
>>>
>>>Cheers,
>>>Vas
>>
>>when side to move in in check i extend, so i guess it would be a check evasion
>
>So, in certain positions, you are extending every other move. It's true that in
>these positions this will severely hurt your nominal depth, but if you test with
>the extension and without it you should see a clear benefit. I don't remember
>any claims to the contrary.
>
>Vas

well here is a claim to the contrary: in endgame rook+pawns vs rook+pawns
instead of dealing with passed pawns the engine keeps on extending checks
endlessly thus overall looking very few ply ahead and the result is a loss of a
rook due to pawn promotion. usually (w/o endless check extention stuff) i reach
15-17 ply depth in endgame, with check ext. stuff i get 7-8ply, and again only
when slider like rook or queen is present which can keep on checking no matter
what you do. dont u restrict your extentions somehow? please share with me how
to do this



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