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Subject: Re: King's Out : move ordering questions

Author: Bernd Nürnberger

Date: 04:59:22 04/05/04

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On April 04, 2004 at 16:11:46, Dieter Buerssner wrote:

>On April 03, 2004 at 08:17:31, Bernd Nürnberger wrote:
>
>To investigate the problem, you could try the following. Disable null move (any
>selectivity depending on the bounds), disable path dependent extensions (like
>recapture), allow cutoffs from HT only, when the draft exactly matches (not when
>the draft in HT is higher, than the current search depth, just use it for move
>ordering then). Depending on the details of the engine, few more things would be
>disabled. Then you should get exactly the same scores at the same depth,
>independent of your moveordering. I did this, when I implemented hash tables the
>first time. At the moment, I am also fighting with a HT related problem (after
>reimplementing it).
>
>Regards,
>Dieter

  In the mean time, I recognized that it's (at most ALSO) a hash table bug
(or more for instance) at the moment.

  When XOR'ing values for the next move, I only naivly XOR'ed in moving
piece from/to and captured piece/to and totally forgot about castling
and e.p.!!  (In the source code I wrote once deep in the night
a big "TODO" in the table.xor() function %-) and forgot about it)
I have to update properly when I loose any castling right or the e.p. field
changes... and it will be simply to overlook something here...

Greetings, Bernd



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