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Subject: Computer Chess Article

Author: Mike Taylor

Date: 14:26:51 04/06/04



http://www.techcentralstation.com/040604C.html

Searching for Bobby Fischer's Platonic Form

By Kenneth Silber  Published   04/06/2004

Chess is not just a mentally challenging game to play. It is also a game that
generates examples and analogies relevant to a broad range of intellectual
concerns. If you do a search for "chess" here at TCS, you will find, among other
things, Arnold Kling's discussion of man-versus-machine chess, Lee Harris's
illustration in chess terms of the difference between rational and irrational
enemies, Iain Murray's likening of Russian global-warming policy to a knight's
move, and a piece by me noting philosopher Daniel Dennett's evocation of chess
computers in his argument for the compatibility of free will and determinism.

I am a competent chess player (unlike Kling, that is), albeit no threat to the
world's grandmasters. After falling off in participation for a few years, I have
recently played frequently -- perhaps a bit too frequently -- aided by the ready
availability of opponents at chess websites like this. I find the game to be not
only fun but also rife with philosophical implications. It reinforces certain
lessons of everyday philosophy, for instance the importance of trying hard (my
games vary widely in quality, depending on effort and attention) and maintaining
some humility (just when I think I've gotten good, someone comes along and wipes
the board with me).

Chess also provides a window into some more arcane philosophical matters. The
remainder of this article will focus on two difficult, and interrelated,
questions. The first has to do with the nature of reality; the second is about
the prospects for human and artificial intelligence in grappling with reality.
In both cases, the search for an answer leads through a board game with 32
pieces and 64 squares.

Do Abstract Objects Exist?

No doubt, many college freshmen have rolled their eyes at the uselessness of
Philosophy 101 when asked whether there exist perfect circles or other ideal
entities. But a great deal rides on the longstanding philosophical debate about
abstract objects. If, say, the number 12 has an existence independent of its
particular manifestations in egg cartons and the like, then a view that the
world consists solely of physical objects is inadequate.

This has potential religious implications; in a recent TCS essay, Edward Feser
identified Platonism, or belief in a realm of abstract entities, as a key
assumption underlying Western religion. Of course, believing in perfect circles
does not necessarily entail believing in God; philosopher Keith Augustine has
defended a naturalistic worldview that takes abstract objects into account. So,
while debating Platonism will not settle an argument about religion, it does
shake up easy assumptions about what does and does not exist.

To my mind, Platonism (whether in religious form or not) is a dispiriting
philosophy. Its emphasis on another realm seems conducive to distaste for the
messy, familiar world. Furthermore, as physicist Lee Smolin noted in his
excellent book The Life of the Cosmos, Platonism calls into question whether
there is any such thing as novelty. If the contents of the universe are just a
playing-out of possibilities that exist in a timeless realm, then there is
nothing truly new about them. Every flower, every mountain, every painting is
merely a sample from a preexisting set of possible flowers, mountains or
paintings.

What does this have to do with chess? The game actually complicates the question
of whether abstract objects exist. Consider the Ruy Lopez, a common chess
opening named after Ruy Lopez de Segura, a priest and chess expert in
16th-century Spain. White opens with a pawn, knight and bishop; black parries
with pawn and knight, then decides how to respond to the bishop. The subsequent
moves carry numerous, ramifying possibilities.

The various lines of attack and defense following the Ruy Lopez opening have
different pros and cons. Some strategies are better than others. (The Steinitz
Defense, where black pushes the queen's pawn on move three, is regarded as a bit
dubious.) But no one has yet figured out any definitive best strategy for black
or white. Hence, the Ruy Lopez is still played frequently by grandmasters in
tournament competition, with varying outcomes.

Did the Ruy Lopez exist before its 16th-century namesake started playing it? A
Platonist might say it did, as part of an abstract set of all possible chess
openings. But chess itself has a finite history. The game originated around the
seventh century A.D., and its modern rules became standard in the 15th century,
not long before Ruy Lopez de Segura was playing. Platonic ideals are normally
defined as timeless, yet in this case they seem also to be historically
grounded. The world of abstractions seems to depend on our world.

Perhaps in some sense, all chess moves, positions and games are "out there," but
they have a rather limited existence if nobody plays them. Interestingly, it
appears physically impossible for any computer or other material entity ever to
store complete information about the game. By some estimates, the number of
possible chess games exceeds the number of particles in the universe.

Will Computers Outthink Humans?

Chess has long served as a touchstone for the progress of artificial
intelligence. For years, the best human players retained a clear edge over
chess-playing computers. Computers appeared to gain the advantage with the 1997
defeat of the reigning world champion, Gary Kasparov, by IBM's Deep Blue. But
since then, the top ranks of chess have settled into an unexpected equilibrium
between humans and computers. The computers and grandmasters are both getting
better (and the grandmasters are getting better at playing computers).

This is a disappointing state of affairs for enthusiasts of artificial
intelligence. Chess, with its demands for calculation and memory, is an activity
seemingly well-suited for computers. If computers are making only moderate
progress in chess, what prospect is there for them to develop such capabilities
as creativity, common sense and consciousness -- let alone the superhuman
intelligence that some experts predict?

There is an intriguing connection between this question and the debate over
abstract objects. There is a strong streak of Platonism among those skeptical
about the prospects for artificial intelligence. Mathematician-scientist Roger
Penrose argued in his book The Emperor's New Mind that human intelligence
involves not just computation but a grasp of abstract entities such as the
Mandelbrot Set. Physicist Stephen Barr gave such ideas a theistic emphasis in
his book Modern Physics and Ancient Faith, arguing that the human mind
comprehends abstractions because it has an immaterial element.

Maybe. Yet if, as discussed earlier, a Platonic realm would be inimical to
novelty, then Platonism seems an unlikely candidate to explain the shortfalls of
artificial intelligence. After all, a capacity to produce new ideas and insights
is a chief human advantage over computers (in chess and in general). If the
Platonist idea is true -- if the Ruy Lopez opening was "out there" awaiting
discovery -- then one might expect computers to have bested grandmasters by now,
just by diligently searching through sets of possible moves.

In The Life of the Cosmos, Smolin explained how the laws of physics, rather than
being timeless, Platonic entities, could have developed in a process of cosmic
evolution -- that the universe's most basic rules may exhibit change and
novelty. What does that have to do with chess? It could serve as an inspiration
for developing new ways to play the game. Already, there are many chess
variants, games played with new kinds or numbers of pieces, boards of different
sizes or shapes, and so on.

Here, then, is a valuable test for chess-playing computers. How well can they do
when confronted with non-standard, and perhaps barely recognizable, versions of
the game? Perhaps at some point, computers will be developed that can adapt
rapidly to, say, wildebeest chess or something even more exotic. When that day
comes, artificial intelligence will have truly arrived.



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