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Subject: Re: which 6 man tablebases are the most important?

Author: Sune Fischer

Date: 15:04:52 04/06/04

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>>Seriously.
>>You are expecting programmers to design software for users
>>*) who are scared of techno,
>>*) who can't install from a CD,
>>*) who doesn't know what a file is,
>>*) who can't browse a menu and
>>*) who can't push buttons.
>
>If software just must take into account those points then it's still easy to
>create software.

Name me one piece of advanced software the user can operate without knowing
anything.

>Software also needs to be
>
>*) foolproof
>
>Because in general a reasonable % of the users after installing new software
>product is getting an information overload. the reaction that happens then is at
>best described as: "Utter panic and clicking all clickable areas until the
>software shows some type of response they recognize. Usually combined with 100
>times pressing the ENTER key"
>
>>Good luck writing software to these people, I give up on those.
>
>Don't worry, i happily create software that's foolproof.

Don't put words in my mouth.

>>Luckly, I think we are dealing with a minory among the computer chess interested
>>folks!
>
>Computerchess is a technical sport.
>
>If you do not see the average chessproduct user as a computerchess enthusiast,
>because he doesn't know much from computers, then there is something very wrong
>with you.

It strikes me a being somewhat selfcontraditive to be a computer chess fan and
still hate computers. As you say yourself it is a technical sport.

So I really do believe those represent a minority within the group, most
probably computer chess enthusiasts are not ordinary users at all.

-S.



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