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Subject: Re: A question about move generators for bishops and rooks

Author: Tord Romstad

Date: 03:56:35 04/07/04

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On April 07, 2004 at 05:06:13, Gerd Isenberg wrote:

>But caching/precalculation of rotated lookup that way only pays off, if you
>really need it very, very oftern per node for a lot of squares. And most of the
>time you really dont't need attacks from all squares...

I apologize for asking a stupid newbie question (I started experimenting
with bitboards less than a week ago):  How can you avoid computing all
attacks from all squares when evaluating a position?

Tord



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