Author: Renze Steenhuisen
Date: 08:12:23 04/07/04
Go up one level in this thread
>As would I. This has been tested over and over and over. 64 bit signatures >won't produce signature collisions every 7M nodes without a serious bug or very >poor random numbers... Alright, I agree... I am using TWO-DEEP as a replacement scheme. (move the first two the second entry when new data has a higher draft, else overwrite second) Not clearing the hashtable between iteration, just between succeeding searches. I checked all do_move's and undo_move's by comparing the incremental hashkey with the fresh-from-scratch generated hashkey before AND after every call, including NULL-move. I am using the same random number generator as Crafty is. I rechecked the values that are used: Overall: ~50% 0's ~50% 1's Per bit-position over all 368 keys (P=48, N=64, B=64, R=64, Q=64, K=64) all have ~50% 0's ~50% 1's I am desperate for help! Renze
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.