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Subject: Improving the endgame of my engine

Author: Albert Bertilsson

Date: 01:51:01 04/08/04


Hi!

I'm about to start coding on my engine again and have thought about improving
the endgame play. I don't like using egtb so I'm thinking about using special
evaluation cases when there are few pieces left on the board. Is this a good
idea or is special evaluation cases a dead end?

Any body know of a good test suite for this, it should be the kind of test that
an engine like crafty with 4-5 man egtb gets 100% correct.

/Regards Albert



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