Author: Eric Oldre
Date: 17:07:28 04/08/04
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here are the stats that i keep. from a game i just played: (please keep in mind that i'm new at this myself) NodesSearched: 5050000 SecondsSearching: 302.6 NodesPerSecond: 16,687 --yes my engine IS written in vb.net you ask --these should be easy to understand TransTableSize: 126078 PawnTableSize: 6739 --in number of positions stored Trans Return: 20.1% --percentage of nodes that don't do any searching just return a value based on trans table Eval Rate: 66.3% --percentage of nodes where i call qsearch NullCutoff nodes: 1.508% -- % that causes null cutoff Beta Nodes: 10.9% --where it caused beta cutoff Alpha Nodes: 2.0% -- where it evaled all nodes and none reached alpha PV Nodes: 0.7% --when found beta cutoff, what % were on 1st move searched BetaCutoffOn1st: 74.92% i keep a few others, but you should get the idea from this On April 08, 2004 at 18:33:30, Andrew Wagner wrote: >I must not be asking the question clearly. What I mean is something like this: >How do you define a hash "hit", and what percentage of time should you get one? >What percent of the time should a hash move cause a cutoff? Or don't people keep >stats on this? iIf not, what DO they keep stats on? Hope this clarifies the >question. Andrew
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