Author: Christophe Theron
Date: 20:46:38 04/09/04
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On April 09, 2004 at 16:27:51, Uri Blass wrote: >On April 09, 2004 at 15:26:34, Christophe Theron wrote: > >>On April 09, 2004 at 14:27:48, Sune Fischer wrote: >> >>> >>>>Clearly, nothing beats the ugliness of bitboards. >>> >>>This may not be the best example to judge by. >>> >>>-S. >>>> Christophe >> >> >> >>In the contrary, I think it's fairly typical of bitboard code. >> >>Elegance is supposed to be the strong point of bitboards. >> >>The only thing I find elegant is the pseudo-great starting idea "64 squares <-> >>64 bits". >> >>Passed this point everything becomes unreadable and ugly. >> >>I also see it often used to pre-compute attack tables and such, which is in my >>opinion contrary to one of the most important things I have learned in computer >>chess: do not compute anything in advance if you are not certain that you will >>use it. > >Chest the best mate solver is using attack tables. > > > > This is not an intrinsic problem of bitboards, it's just that use of >>bitboards often go along with this misuse of computing resources, is it just by >>chance? > >Movei is not based on bitboards but I use attacktables for my legal move >generator and my makemove update the tables. > >I today almost do not use attack tables for the evaluation but I think that they >can be used. > >For example if you may want to know the pieces that are attacked by both side >both for better order of moves and better evaluation. > >I think that attack tables may help you to detect faster pieces that are >attacked. > >> >>Bitboards are a great tool allowing you to compute very complex things in a >>blink. The problem is that in a chess program you rarely need to do these >>complex computations if you know what you are doing, and so you end up with ugly >>and unreadable code and waste of resources (in particular of L1 and L2 caches). >> >>That being said, I do not want to be too harsh: it is probably possible to write >>a top-level chess program using bitboards, a program that would be not very far >>behind the programs using more portable approaches like 0x88 and derivatives. >> >>Somebody will write one some day. > >I believe that everything is possible here because chess programs are simply >weak(not relative to humans but relative to what they can become). > >The main problem is that no good mathematicians who are also good programmers >decided to go for the task seriously. > >I think that all the linear stuff of doing something that you do not need is >relatively unimportant to the improvement that you can get by better search >algorithms and even if we assume that bitboards are 3 times slower than not >using bitboard being 3 time slower is simply unimportant relative to better >search algorithms. > >I believe that I have the right ideas how to do it but right ideas are not >enough and translating them to a code is not easy. > >Uri So basically bitboards or not bitboards is not the important question. So I prefer to have code simpler to read and not to mess with ((b&(b-1))|~b). Christophe
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