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Subject: Re: sliding attacks in three #define

Author: rasjid chan

Date: 03:56:12 04/10/04

Go up one level in this thread


On April 10, 2004 at 06:39:41, rasjid chan wrote:

>On April 10, 2004 at 04:48:18, Daniel Shawul wrote:
>
>>On April 09, 2004 at 02:30:36, rasjid chan wrote:
>>Hi
>>
>
>
>> The AllPieces bitboard was what is left when i flipped from bitboards
>> to 0x88. I thought it would help me in checking if a piece can slide between
>> two squares. But it didn't. Doing while loops is as fast as the bitboard
>>method on my pc. What i am saying is it may be good for a full Bitboard
>>programme, but i am not sure if it helps for others.
>
>I cannot understand when others seem to to say we can do completely
>w/o bitboard. I only know simple bitboard and intuitive 0x88.
>say :-
>
>




bool rook_attack(x, y){
>   if (aRay[128 + x - y] & aROOK){//test rook style
>      // call memory BAD ???
>       s= step[128 + x - y];// call memory BAD TWO)???
>       while{
>       ;etc...
>       }
>
>   }
>
>}
  Yeah, this could all be done w/o memory acess, just use simple
rank / file etc and loooop....


but dont know if it is same

Rasjid




>   my rstyle_attack(x, y) has no array lookup and only bitwise
>   operation using your allbits all within registers.
>   IT MAY STILL BE SLOWER THEN 0x88 as I DONT TEST.
>   Do you say in this case ox88 still faster.
>   Do we ever need bool rook_attack(x, y) in chess programming in
>   the first place. Do you?
>
>
>
> Another suggested place is
>>to use them for pawn evaluation. This one i didn't try but i don't think it
>>would do me anything good.what i am doing now is just loop through the pawns
>>before i started eval of pawns [like tscp does] and fill my data. Since i use
>>pawn hashes this is done rarely.
>>
>>best
>>daniel
>
>I am doubtful presently I can get a better way for this than that
>of TSCP using least_advance_pawn[2][10]. Again intuitively IT IS THE
>BEST. How much juice can you squeeze out of an orange by squeezing harder.
>
>Rasjid
>
>>
>>
>>>
>>>
>>>I have a set of simple macros for bitboard operations and they are meant for
>>>those with a new chess program and like to implement fast complete
>>>attacks by bishops and rooks. It is basically just three #define and all sliding
>>>attacks would then be available for use in evaluations and move ordering. Of
>>>course it is only when we don't yet count instruction cycles,
>>>but then after things are moving we could EASILY upgrade to
>>>rotated bitboards.
>>>
>>>The only requirement is that the "all" bits must be available. Most chess
>>>programmers sooner or later will have to use some bitboard operations as
>>>there seem no escape for the sliding pieces and it is usually necessary to
>>>incrementally update the "all" bits after makemove()and unmake().
>>>
>>>These bitboard operations just make use of simple direct intuitive
>>>operations.If we have a single bit x, then x - 1 divides the board into
>>>upper half and lower half and add to it some bitwise operations which
>>>everyone say is fast. The only memory access is U64 diagonal[2][15]
>>>and it is much better than U64 attack[64][64].
>>>For those not using 0x88, they just need some simple editing.
>>>
>>>If anyone has something faster or can make them faster, please post.
>>>
>>>Best Regards
>>>Rasjid
>>>
>>>
>>>typedef unsigned _int64		U64
>>>
>>>#define GetFile64(sq)             ((sq) & 7)
>>>#define GetRank64(sq)	          ((sq) >> 3)
>>>#define iGetFile(sq88)            ((sq88) & 7)
>>>#define iGetRank(sq88)            ((sq88) >> 4)
>>>#define sq88Bit(sq88)             ((U64)1 << (((sq88) + ((sq88) & 7)) >> 1))
>>>#define sq64Bit(sq64)	          (((U64)1) << (sq64))
>>>#define sq88RankBits(sq88)       ((U64)0xff << ((sq88) >> 1 & 0370))
>>>#define sq88FileBits(sq88)        ((U64) 0x0101010101010101 << ((sq88) & 7))
>>>
>>>//*** global variables
>>>U64 all, diagonal[2][15];
>>>
>>>
>>>//*** Start - bitboard attack operations for sliding pieces
>>>
>>>/*
>>>	This test that the in-between arc (x, y) is clear of any bits.
>>>        path is the complete bit path along x, y across the board
>>>  */
>>>
>>>#define 	brq_path_clear(x, y, path)
>>>	((x) <= (y)
>>>	? ((x) == (y)  || isqBit(y) - 1 & ~(isqBit(x) - 1 | isqBit(x))
>>>          &     (path)        & all ? 0 : 1)
>>>		: (isqBit(x) - 1 & ~(isqBit(y) - 1 | isqBit(y))
>>>                   & (path) & all ? 0 : 1))
>>>
>>>/*
>>>	 given any two sq88 x, y , this test if they attack along
>>>         diagonals.
>>>  */
>>>
>>>#define		bstyle_attack(x, y)
>>>	(iGetRank(x) + iGetFile(x) == iGetRank(y) + iGetFile(y)
>>>		? (brq_path_clear(x, y, diagonal[1][iGetRank(x)
>>>                     + iGetFile(x)]) ? 1 : 0)
>>>		: (iGetRank(x) - iGetFile(x) == iGetRank(y) - iGetFile(y)
>>>   	?  (brq_path_clear(x, y, diagonal[0][7 + iGetRank(x) - iGetFile(x)])
>>>    ? 1 : 0) : 0))
>>>
>>>/*
>>>	 given any two sq88 x, y , this test if they attack along
>>>     rank or file.
>>>  */
>>>
>>>#define		rstyle_attack(x, y)
>>>	(iGetRank(x) == iGetRank(y)
>>> 	? (brq_path_clear(x, y, isqRankBits(x)) ? 1 :  0)
>>>			: (iGetFile(x) == iGetFile(y)
>>>		?  (brq_path_clear(x, y, isqFileBits(x)) ? 1 :  0) : 0))
>>>
>>>
>>>//*** End - bitboard attack operations for sliding pieces
>>>
>>>
>>>	void pre_calculate_diagonal(){
>>>		int  i, j, l;
>>>	//get diagonal[2][15]
>>>
>>>
>>>		memset(diagonal, 0, sizeof(diagonal));
>>>		//LR down == [0][7 + r - f]
>>>		//RL down == [1][r + f]
>>>
>>>		i = 0;
>>>		while(!(i & 0x88)){
>>>			l = iGetRank(i) - iGetFile(i);
>>>			assert(7 + l >= 0 && 7 + l < 15);
>>>			for (j = i; !(j & 0x88); j += 17){
>>>				diagonal[0][7 + iGetRank(j) - iGetFile(j)] |= isqBit(j);
>>>				assert(l == iGetRank(j) - iGetFile(j));
>>>			}
>>>
>>>			l = iGetRank(i) + iGetFile(i);
>>>			assert(l >= 0 && l < 15);
>>>			for (j = i; !(j & 0x88); j += 15){
>>>				diagonal[1][iGetRank(j) + iGetFile(j)] |= isqBit(j);
>>>				assert(l == iGetRank(j) + iGetFile(j));
>>>			}
>>>			++i;
>>>		}
>>>
>>>		i = 16;
>>>		while(!(i & 0x88)){
>>>			l = iGetRank(i) - iGetFile(i);
>>>			assert(7 + l >= 0 && 7 + l < 15);
>>>			for (j = i; !(j & 0x88); j += 17){
>>>				diagonal[0][7 + iGetRank(j) - iGetFile(j)] |= isqBit(j);
>>>				assert(l == iGetRank(j) - iGetFile(j));
>>>			}
>>>			i += 16;
>>>		}
>>>
>>>		i = 23;
>>>		while(!(i & 0x88)){
>>>			l = iGetRank(i) + iGetFile(i);
>>>			assert(l >= 0 && l < 15);
>>>			for (j = i; !(j & 0x88); j += 15){
>>>				diagonal[1][iGetRank(j) + iGetFile(j)] |= isqBit(j);
>>>				assert(l == iGetRank(j) + iGetFile(j));
>>>			}
>>>			i += 16;
>>>		}
>>>	}



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