Author: Christophe Theron
Date: 11:14:09 04/10/04
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On April 10, 2004 at 04:52:30, Tony Werten wrote: >On April 09, 2004 at 15:26:34, Christophe Theron wrote: > >>On April 09, 2004 at 14:27:48, Sune Fischer wrote: >> >>> >>>>Clearly, nothing beats the ugliness of bitboards. >>> >>>This may not be the best example to judge by. >>> >>>-S. >>>> Christophe >> >> >> >>In the contrary, I think it's fairly typical of bitboard code. >> >>Elegance is supposed to be the strong point of bitboards. >> >>The only thing I find elegant is the pseudo-great starting idea "64 squares <-> >>64 bits". > >Yes, but a lot of people seem to miss the "32 pieces <-> 32 bits" idea. > >Tony Yes, and there is also "8 bits <-> 8 rows" and "8 bits <-> 8 files". Actually I use this in Chess Tiger to store for example the files that contain passers, advanced passers and so on. Christophe >>Passed this point everything becomes unreadable and ugly. >> >>I also see it often used to pre-compute attack tables and such, which is in my >>opinion contrary to one of the most important things I have learned in computer >>chess: do not compute anything in advance if you are not certain that you will >>use it. This is not an intrinsic problem of bitboards, it's just that use of >>bitboards often go along with this misuse of computing resources, is it just by >>chance? >> >>Bitboards are a great tool allowing you to compute very complex things in a >>blink. The problem is that in a chess program you rarely need to do these >>complex computations if you know what you are doing, and so you end up with ugly >>and unreadable code and waste of resources (in particular of L1 and L2 caches). >> >>That being said, I do not want to be too harsh: it is probably possible to write >>a top-level chess program using bitboards, a program that would be not very far >>behind the programs using more portable approaches like 0x88 and derivatives. >> >>Somebody will write one some day. >> >> >> >> Christophe (setting up a shield for the upcoming flame)
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