Author: Harald Lüßen
Date: 14:01:14 04/12/04
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On April 12, 2004 at 15:39:28, Matthias Gemuh wrote: >On April 12, 2004 at 13:03:37, Harald Lüßen wrote: >> >>The other places with pondering code semm to be right, too. >>I think I am only doing pondering when it is allowed with >>the command 'hard'. Default is ponder off. >> >>But there are always two threads working: one is collecting the >>piped input from winboard. The other is thinking, pondering >>or waiting. The main function is an endless loop with a check >>for winboard input. May be there is no real wait state >>like Sleep( 200 ); or something else in the main thread. >>Is this a problem? Does this behaviour fool the taskinfo? >> >>Is there any indication that the next move is better(?) >>because of pondering? >> >>Harald > > > >It sounds like Elephant is not really pondering, >but lacks Sleep(1) in its endless loop and simply blocks 50% of opponent's >CPU power. > >/Matthias. Sorry. I think I have to fix this bug in the next version. I do not want to steal the time of the other engine. It is just a result of the novelty of my engine and the lack of my Windows knowledge. The Problem is I have to decide to fix the version 1.02 or 1.03 which is still under construction. Every 'improvement' makes the new version a little bit weaker and I plan to release a 'better' version than 1.02. :-( Harald
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