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Subject: Re: New Proposal: Portable Game Markup Language - feedback needed!

Author: Andrew Wagner

Date: 11:59:11 04/13/04

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On April 13, 2004 at 12:56:21, Dan Honeycutt wrote:

>On April 13, 2004 at 08:35:36, Andrew Wagner wrote:
>
>>[snip]
>>Now, we take that PGN file and, using the PGN->PGML converter program, turn it
>>into a (still pure text) PGML file. Now, we can change one line in this file,
>>and when we open it in a browser ...
>
>Andrew
>I like your idea.  If i understand the above correctly - I don't think you
>should have to change the PGML file.  You should get out what you want based on
>a selection in the browser or the XSLT you invoke.
>
>Dan H.

Well, sure, if I want to put up a PGML file on a web site for people to
see/download, it would be obscenely easy to allow the user to choose what output
he wants to see based on a check-box or whatever. But the idea is to store and
exchange files in PGML just as you would in PGN. Then, you just put the XSLT
scripts in that folder, and just that easily you can switch from PGML to PGN to
crosstables to JavaScript replay and back. So rather than writing one file for
each, you abstract the formatting to an XSLT script and apply it to whatever
data you want to. Does that make sense? Andrew



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