Author: Fabien Letouzey
Date: 04:50:57 04/14/04
Go up one level in this thread
>>It's not supposed to hang if the pipe is broken (it should report an error, of >>course). >>It could do if the pipe was alive, but full. >>I don't know what's the default buffer size for pipes, 4K or something? >>I don't think that's what happens in your case. >That could be exactly what happens, 4k is nothing in multipv mode. The OS is supposed to close that pipe if Arena crashes. Then printf() shouldn't hang anymore. But, once more, I don't know the behaviour on Windows. >'ctrl-Z' does nothing unless I also press return, then the engine is killed. Could you please try it with other engines (Fruit, Yace)? Just ctrl-Z. Fabien.
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