Author: Tord Romstad
Date: 07:07:35 04/14/04
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On April 13, 2004 at 20:39:23, Vasik Rajlich wrote: >Well, the most obvious explanation is that there's simply a speed vs knowledge >tradeoff. > >However, there are some interesting data points regarding evaluation functions. > >One is that Fruit is not so bad, considering that it apparently lacks the one >single most important middle game evaluation factor. (King safety.) Or even Crafty. Have you seen Crafty's king safety eval? I almost couldn't believe my eyes the first time I saw it. Apparently king safety is no longer very important if your engine is sufficiently fast. >Another is that Junior spends 10% of its time in eval. Yes, but I suspect that this is because it updates lots of complicated information incrementally when making/unmaking moves. Tord
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