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Subject: Re: sliding attacks in three #define

Author: Tord Romstad

Date: 07:07:35 04/14/04

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On April 13, 2004 at 20:39:23, Vasik Rajlich wrote:

>Well, the most obvious explanation is that there's simply a speed vs knowledge
>tradeoff.
>
>However, there are some interesting data points regarding evaluation functions.
>
>One is that Fruit is not so bad, considering that it apparently lacks the one
>single most important middle game evaluation factor. (King safety.)

Or even Crafty.  Have you seen Crafty's king safety eval?  I almost couldn't
believe my eyes the first time I saw it.  Apparently king safety is no longer
very important if your engine is sufficiently fast.

>Another is that Junior spends 10% of its time in eval.

Yes, but I suspect that this is because it updates lots of complicated
information incrementally when making/unmaking moves.

Tord



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