Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Crafty Stats

Author: Robert Hyatt

Date: 19:10:10 04/14/04

Go up one level in this thread


On April 14, 2004 at 16:47:57, Tord Romstad wrote:

>On April 14, 2004 at 13:44:54, Robert Hyatt wrote:
>
>>On April 14, 2004 at 10:38:52, martin fierz wrote:
>>
>>>but you can't say that it's a coincidence! SSDF tests what 99% of all users
>>>have. and that IMO is the right thing to do. a commercial programmer simply
>>>can't emphasize multiprocessing to a big extent, because the time spent on that
>>>is "wasted" in a commercial sense.
>>
>>How then do you explain:
>>
>>deep fritz
>>deep shredder
>>deep junior
>>deep sjeng
>>
>>for starters.  There are more SMP commercial engines than there are non-SMP
>>commercial engines...
>
>I am not so sure about that.  Are there any commercial SMP engines except
>those you mention above?  I could easily mention much more than four
>commercial engines which do not yet have SMP support.
\


OK  let's hit the "biggies"...


Fritz?  Yes
Junior?  Yes
Shredder? Yes

Chessmaster?  No
Rebel?  No
Tiger?  No

does that hit the "big players"?

50-50...


>
>And even though several commercial SMP engines exist, I doubt that their
>authors have spent anywhere near as much effort on parallel code as you
>have done.  How well do you think they scale beyond 2 or 4 processors?

No idea...

>
>>Also care to make a bet about +5 years from now as to whether your statement
>>will be true?  AMD and Intel will only be selling chips with 2 (or 4) cpus on
>>the single chip by then.  Intel is _almost_ doing it now with SMT.  AMD has
>>already announced their intent that the next CPU will have two processor cores
>>on a single chip.
>>
>>All the non-SMP guys will then be struggling to catch up...
>>
>>Those that look ahead architecturally will already "be there".
>
>But everybody don't have the same goals and interests for the future as
>you.  To me, chess programming on desktop computers is beggining to get
>less interesting already today, because those computers are already so
>damn fast.  It is no longer a very difficult task to create a PC program
>which beats 99.99% of all chess players.  Further improvement has mainly
>academic interest, except for a tiny group of elite players.
>
>I consider it a much more interesting challenge to make an engine that
>plays well even on small handheld computers and mobile phones.  Not only
>is it more difficult to make a good engine with limited memory and a slow
>processor, handheld devices are also a much more pleasant platform for
>playing chess.
>
>Tord


That's a great goal, no doubt.  But then there is always the person wanting to
create the "best there is".  And that will always be on a "big box".



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.