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Subject: Re: Crafty Stats

Author: Keith Evans

Date: 22:25:35 04/14/04

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On April 15, 2004 at 01:01:59, martin fierz wrote:

>On April 14, 2004 at 21:56:58, Robert Hyatt wrote:
>
>>On April 14, 2004 at 19:06:58, martin fierz wrote:
>>
>>>On April 14, 2004 at 12:32:56, Robert Hyatt wrote:
>>>
>>>>On April 14, 2004 at 10:21:55, martin fierz wrote:
>>>>
>>>>>On April 13, 2004 at 17:00:24, Matthew Hull wrote:
>>>>>
>>>>>>On April 13, 2004 at 14:21:07, Christophe Theron wrote:
>>>>>>
>>>>>>>On April 13, 2004 at 01:29:02, Russell Reagan wrote:
>>>>>>>
>>>>>>>>On April 12, 2004 at 23:07:46, Christophe Theron wrote:
>>>>>>>>
>>>>>>>>>Further, wouldn't you just *hate* if I took the fun out of chess programming by
>>>>>>>>>telling you everything? :)
>>>>>>>>
>>>>>>>>My gut feeling is that we would probably be disappointed for the most part. I
>>>>>>>>bet a lot of us think all of you commercial authors are harboring lots of
>>>>>>>>magical secrets that can turn an average program into a beast. Something similar
>>>>>>>>to the improvements you get by going from minimax to alphabeta, or by adding
>>>>>>>>null-move to an average program, and things like that. Those are very
>>>>>>>>significant improvements.
>>>>>>>>
>>>>>>>>I have received the impression from you and other sources like Ed's webpage that
>>>>>>>>this is not the case. There are some clever things on Ed's webpage, but for the
>>>>>>>>most part, it is good ideas based on common sense, and then taking the time and
>>>>>>>>effort to hammer out every last detail to make an idea work, followed by an
>>>>>>>>efficient implementation.
>>>>>>>>
>>>>>>>>To illistrate the difference between what I think a lot of people would expect
>>>>>>>>to hear from you if you divulged all of your secrets and what I think we would
>>>>>>>>really get, consider null-move. Null-move is something that you can add to a
>>>>>>>>program that uses no forward pruning, and once you spend a small amount of time
>>>>>>>>getting it to work right, the program suddenly plays like it's on steroids
>>>>>>>>(relatively speaking). However, if we took an average program and added in a few
>>>>>>>>ideas from Ed's webpage, I wouldn't expect nearly as big of an improvement. I
>>>>>>>>think you guys just take a lot of ideas and get small improvements here and
>>>>>>>>there, and at the end of the decade, it amounts to a big improvement. 10%
>>>>>>>>reduction in tree size here, 20% there, it adds up.
>>>>>>>>
>>>>>>>>Am I right? If we are expecting to see magical earth shattering secrets, would
>>>>>>>>we be disappointed?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>I don't think you would be disappointed.
>>>>>>>
>>>>>>>But you are right in assuming that you would not see a dramatic improvement such
>>>>>>>as the one you get from alpha-beta vs minimax.
>>>>>>>
>>>>>>>You know, one has to wonder where the difference in elo strength between Crafty
>>>>>>>and the top commercial comes from.
>>>>>>
>>>>>>
>>>>>>Compare this with your mileage at home.  Many of the plus performance scores are
>>>>>>against accounts running commercial programs.
>>>>>
>>>>>
>>>>>this is irrelevant to the discussion - crafty on ICC is running on 4 processors.
>>>>>big hardware difference...
>>>>
>>>>Nope.  Dual xeon 2.8 with hyperthreading on.  There are faster duals on ICC
>>>>running the "deep programs."
>>>
>>>that is fine. but your finger notes state otherwise :-)
>>>
>>>cheers
>>>  martin
>>
>>
>>
>>where?::
>>
>>
>> 1: Crafty v19.12 (4 cpus)
>> 2: crafty uses all 3/4/5/6 piece endgame databases, over 150 gigs so far.
>> 3: Dell Poweredge 2600, 2 x 2.8ghz xeon
>>
>>line 3 says it all.  Most know that a dual xeon looks like 4 cpus to the chess
>>engine if SMT is enabled...
>
>where you ask?? what about line 1 "(4 cpus)"??
>i didn't read any further than that, and if i did i would have thought you had a
>mistake in your notes 1 or 3. i certainly don't know that a dual xeon looks like
>4 cpus. and if i don't know, then most won't know :-)
>
>cheers
>  martin

And now apparently you need to ask the question:

"When are 4 CPUs slower than 2 CPUs?" ;-)



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