Author: Fabien Letouzey
Date: 02:01:28 04/15/04
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On April 14, 2004 at 17:02:42, Sune Fischer wrote: >It doesn't seem to work in this case. >I tried to reproduce it with others engines loaded, I "succeded" in doing so >with Crafty, Yace, Fruit and Ruffian, all of them hangs after Arena has been >terminated. >I think I can stop looking for a bug in my engine, it appears to be an abnormal >behavior from Arena. I guess somehow the pipes aren't closed properly. >Bug in windows XP perhaps? Pipes can be tricky to initialise, there are deadlock issues if done wrong. For engines there is no problem, because all is initialised before main() is called. >Btw, Fruit use only 33 MB memory when I set the hash to 60 MB. >Is this intended, are you using a power 2 size table? Yes, although I intend to use modulo later. Why are you surprised, I thought most engines only used power of two? I also thought 16 bytes was the most common size for entries, followed by 12 bytes. Fabien.
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