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Subject: Re: Crafty Stats

Author: martin fierz

Date: 08:01:06 04/15/04

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On April 15, 2004 at 09:08:50, Robert Hyatt wrote:

>On April 15, 2004 at 01:01:59, martin fierz wrote:
>
>>On April 14, 2004 at 21:56:58, Robert Hyatt wrote:
>>
>>>On April 14, 2004 at 19:06:58, martin fierz wrote:
>>>
>>>>On April 14, 2004 at 12:32:56, Robert Hyatt wrote:
>>>>
>>>>>On April 14, 2004 at 10:21:55, martin fierz wrote:
>>>>>
>>>>>>On April 13, 2004 at 17:00:24, Matthew Hull wrote:
>>>>>>
>>>>>>>On April 13, 2004 at 14:21:07, Christophe Theron wrote:
>>>>>>>
>>>>>>>>On April 13, 2004 at 01:29:02, Russell Reagan wrote:
>>>>>>>>
>>>>>>>>>On April 12, 2004 at 23:07:46, Christophe Theron wrote:
>>>>>>>>>
>>>>>>>>>>Further, wouldn't you just *hate* if I took the fun out of chess programming by
>>>>>>>>>>telling you everything? :)
>>>>>>>>>
>>>>>>>>>My gut feeling is that we would probably be disappointed for the most part. I
>>>>>>>>>bet a lot of us think all of you commercial authors are harboring lots of
>>>>>>>>>magical secrets that can turn an average program into a beast. Something similar
>>>>>>>>>to the improvements you get by going from minimax to alphabeta, or by adding
>>>>>>>>>null-move to an average program, and things like that. Those are very
>>>>>>>>>significant improvements.
>>>>>>>>>
>>>>>>>>>I have received the impression from you and other sources like Ed's webpage that
>>>>>>>>>this is not the case. There are some clever things on Ed's webpage, but for the
>>>>>>>>>most part, it is good ideas based on common sense, and then taking the time and
>>>>>>>>>effort to hammer out every last detail to make an idea work, followed by an
>>>>>>>>>efficient implementation.
>>>>>>>>>
>>>>>>>>>To illistrate the difference between what I think a lot of people would expect
>>>>>>>>>to hear from you if you divulged all of your secrets and what I think we would
>>>>>>>>>really get, consider null-move. Null-move is something that you can add to a
>>>>>>>>>program that uses no forward pruning, and once you spend a small amount of time
>>>>>>>>>getting it to work right, the program suddenly plays like it's on steroids
>>>>>>>>>(relatively speaking). However, if we took an average program and added in a few
>>>>>>>>>ideas from Ed's webpage, I wouldn't expect nearly as big of an improvement. I
>>>>>>>>>think you guys just take a lot of ideas and get small improvements here and
>>>>>>>>>there, and at the end of the decade, it amounts to a big improvement. 10%
>>>>>>>>>reduction in tree size here, 20% there, it adds up.
>>>>>>>>>
>>>>>>>>>Am I right? If we are expecting to see magical earth shattering secrets, would
>>>>>>>>>we be disappointed?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>I don't think you would be disappointed.
>>>>>>>>
>>>>>>>>But you are right in assuming that you would not see a dramatic improvement such
>>>>>>>>as the one you get from alpha-beta vs minimax.
>>>>>>>>
>>>>>>>>You know, one has to wonder where the difference in elo strength between Crafty
>>>>>>>>and the top commercial comes from.
>>>>>>>
>>>>>>>
>>>>>>>Compare this with your mileage at home.  Many of the plus performance scores are
>>>>>>>against accounts running commercial programs.
>>>>>>
>>>>>>
>>>>>>this is irrelevant to the discussion - crafty on ICC is running on 4 processors.
>>>>>>big hardware difference...
>>>>>
>>>>>Nope.  Dual xeon 2.8 with hyperthreading on.  There are faster duals on ICC
>>>>>running the "deep programs."
>>>>
>>>>that is fine. but your finger notes state otherwise :-)
>>>>
>>>>cheers
>>>>  martin
>>>
>>>
>>>
>>>where?::
>>>
>>>
>>> 1: Crafty v19.12 (4 cpus)
>>> 2: crafty uses all 3/4/5/6 piece endgame databases, over 150 gigs so far.
>>> 3: Dell Poweredge 2600, 2 x 2.8ghz xeon
>>>
>>>line 3 says it all.  Most know that a dual xeon looks like 4 cpus to the chess
>>>engine if SMT is enabled...
>>
>>where you ask?? what about line 1 "(4 cpus)"??
>>i didn't read any further than that, and if i did i would have thought you had a
>>mistake in your notes 1 or 3. i certainly don't know that a dual xeon looks like
>>4 cpus. and if i don't know, then most won't know :-)
>>
>>cheers
>>  martin
>
>
>You did not follow any of the extensive hyper-threading discussions here over
>the past 2 years???

no :-)
wasn't that obvious from my ignorance?

cheers
  martin



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