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Subject: Re: Non Recursive Search

Author: Robert Hyatt

Date: 11:21:36 04/15/04

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On April 15, 2004 at 14:05:42, rasjid chan wrote:

>On April 15, 2004 at 12:22:43, Stefano Gemma wrote:
>
>>On April 15, 2004 at 05:01:54, rasjid chan wrote:
>>
>>>After reading the recent post on non-recursive search, I decided to
>>>implement it. My guess is that maybe search function call overhead
>>>may be too high as I have a host of local variables that cannot be reduced.
>>>
>>>My approach is direct and simple, an attempt to immitate recursion by
>>>creating my own search stack and managing it instead of allowing C function
>>[...]
>>
>>In my old program Drago for Dos (1993's sources are at www.linformatica.com), i
>>don't use recursive search. The same was for Raffaela. Both are written in
>>assembly. I use a fixed area of memory to old variables for any node (it is
>>something like an array of struct, but in assembly). Debugging a non-recursive
>>engine in assembly, with a lot of conditional jump was very hard. My last
>>engine, Freccia, don't use non-recursive search but still i don't use stack for
>>variables but the old array of struct. I think this is the better way to do, in
>>my program. Debugging is easyer and i can preset some fixed constant depending
>>on the node depth.
>>
>>Ciao!!!
>>
>>Stefano Gemma
>
>To do non-recursive search in assembly would be too tough for me, even with
>easy C the debugging can be tricky.
>
>I am not sure I know or use programming terms / naming correct. What I mean
>by stack is my data of array of search_stack_struct type which I create.
>Then make/unmake a move becomes ++ply, ++ps, --ply, --ps
>where ps is a pointer to my search_stack_struct. So using this pointer ps,
>I store / restore my alpha,depth,pointer to current move made / first or
>last move in my move list, etc. In this way and with care we can try
>non-recursive search and I think there should not be reasons why it cannot
>be made better than recursive search.


I don't think there is enough difference to measure.  Cray Blitz was
non-recursive as early Fortran didn't allow recursion.  Crafty has been
recursive from the start.  Procedure call overhead is _not_ significant on a PC,
compared to all the work done inside one such call.

Non-recursive offers some advantages in a parallel search, but as Crafty shows,
a recursive parallel search can (and does) work well.  It is just more
complicated in a recursive search and there are things you can do in
non-recursive that you can't do in recursive easily.



>
>Best Regards
>Rasjid



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