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Subject: Re: Non Recursive Search

Author: Robert Hyatt

Date: 09:31:27 04/16/04

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On April 16, 2004 at 02:03:44, Tony Werten wrote:

>On April 15, 2004 at 16:02:44, rasjid chan wrote:
>
>>On April 15, 2004 at 14:21:36, Robert Hyatt wrote:
>>
>>>On April 15, 2004 at 14:05:42, rasjid chan wrote:
>>>
>>>>On April 15, 2004 at 12:22:43, Stefano Gemma wrote:
>>>>
>>>>>On April 15, 2004 at 05:01:54, rasjid chan wrote:
>>>>>
>>>>>>After reading the recent post on non-recursive search, I decided to
>>>>>>implement it. My guess is that maybe search function call overhead
>>>>>>may be too high as I have a host of local variables that cannot be reduced.
>>>>>>
>>>>>>My approach is direct and simple, an attempt to immitate recursion by
>>>>>>creating my own search stack and managing it instead of allowing C function
>>>>>[...]
>>>>>
>>>>>In my old program Drago for Dos (1993's sources are at www.linformatica.com), i
>>>>>don't use recursive search. The same was for Raffaela. Both are written in
>>>>>assembly. I use a fixed area of memory to old variables for any node (it is
>>>>>something like an array of struct, but in assembly). Debugging a non-recursive
>>>>>engine in assembly, with a lot of conditional jump was very hard. My last
>>>>>engine, Freccia, don't use non-recursive search but still i don't use stack for
>>>>>variables but the old array of struct. I think this is the better way to do, in
>>>>>my program. Debugging is easyer and i can preset some fixed constant depending
>>>>>on the node depth.
>>>>>
>>>>>Ciao!!!
>>>>>
>>>>>Stefano Gemma
>>>>
>>>>To do non-recursive search in assembly would be too tough for me, even with
>>>>easy C the debugging can be tricky.
>>>>
>>>>I am not sure I know or use programming terms / naming correct. What I mean
>>>>by stack is my data of array of search_stack_struct type which I create.
>>>>Then make/unmake a move becomes ++ply, ++ps, --ply, --ps
>>>>where ps is a pointer to my search_stack_struct. So using this pointer ps,
>>>>I store / restore my alpha,depth,pointer to current move made / first or
>>>>last move in my move list, etc. In this way and with care we can try
>>>>non-recursive search and I think there should not be reasons why it cannot
>>>>be made better than recursive search.
>>>
>>>
>>>I don't think there is enough difference to measure.  Cray Blitz was
>>>non-recursive as early Fortran didn't allow recursion.  Crafty has been
>>>recursive from the start.
>>
>>
>> Procedure call overhead is _not_ significant on a PC,
>>compared to all the work done inside one such call.
>>===========
>>
>>This is the thing i don't know nor am sure, and if measured
>>would probably be as you say - so nothing gain. But I am also thinking
>>that the a transparent stack may be of use later as there must be some
>>usefulness to pruning, etc in knowing what the state of the
>>nodes are nth ply down; I have yet to know what or how.
>
>A recursive search doesn't exclude that. You can still create your own global
>stack, and push anything on it you want to have available at other plies.
>
>Tony

There is one important issue for a parallel search that is not so easy to
handle.

When you recursively enter Search() at a ply, you have a _forced_ point to
return to.  But in a parallel search you might want to override that and send
that thread to an idle loop to do more work, and that is tough.  In a
non-recursive search it is not so hard to do.


>
>>
>>Thanks
>>Rasjid
>>
>>
>>>
>>>Non-recursive offers some advantages in a parallel search, but as Crafty shows,
>>>a recursive parallel search can (and does) work well.  It is just more
>>>complicated in a recursive search and there are things you can do in
>>>non-recursive that you can't do in recursive easily.
>>>
>>>
>>>
>>>>
>>>>Best Regards
>>>>Rasjid



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