Author: GuyHaworth
Date: 12:30:41 04/17/04
Go up one level in this thread
I don't know enough about the compression performance to know whether 'uncompressed' 16-bit entries result in 2x the size of EGT when compressed. However, fewer EGTs would require 16-bit entries if the DTZ metric were used instead of DTM(ate). DTZ = Depth to (move-count zeroing) move Actually, I'm thinking of changing the metric name to ... DTI = Depth to Irreversible move as this applies to other games like checkers (which has no move-count). In the same vein, 'DTM' should be changed to 'DTW(in)' as this is again more portable across game domains. g
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